Distraction

is a character skill in the game.

Description
Chance of disrupting a successful attack roll against other party members.

Effects
Characters with the passive skill can disrupt an enemy's attacks during combat. Occasionally, will trigger during an enemy's combat phase and cause a single successful attack check to instead fail. This has the end result of potentially saving a party member from a perfect high-damage debuff.

Conditions
Several situations can arise where a character may not be able to jump in and distract the enemy. The vast majority of these are caused by various elemental effects, such as being shocked, frozen, or on fire. Additionally, being confused, scared, or stunned will prevent from triggering.

Chance to trigger
Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc on an enemy's attack, using the following formula:


 * $ {1-100 < (15 \times 0.8 ^{[Attack Slots]})}$

Therefore the chance for to trigger (per rolled attack slot) is as follows:

Innate
is a core skill of the Busker.

Enemy Immunities
Some enemies are immune to, namely dungeon bosses.