Creature

Description
Creatures are the wild inhabitants of Fahrul. They are hostile to the player and will not allow passage unless defeated, or snuck past. Each creature has it's own name, set of stats, HP value and attacks. A creature takes up one hex on the map and remains in place for a duration. The changes between day and night cause creatures to spawn/despawn.

Species of creature varies depending on the region they spawn in, each region has a set pool of monsters that can spawn.

Camps
Camps are a Location that contain an amount of creatures equivalent to the amount of players in the game. Creatures are selected from the pool that would naturally spawn in the same Region that the camp is located in.

Swarms
Swarms are similar to Camps. The key difference is that they will always contain the same species of creature, i.e. a swarm of Bees will always contain 3 Bees in a 3 player game.

List Of Creatures
See Category: Creatures. Bog Skelly, This foe is not to be messed with, engaging in combat with the Bog Skelly draws out a high risk of imminent death.

Stats: Level 6 | Apprentice | 2 Physical Resistance


 * 11 Poison Resistance

Level 11| Journeyman| 5 Physical Resistance


 * 20 Poison Resistance

Level 16| Artisan| 9 Physical Resistance


 * 28 Poison Resistance

(After level 16 all Bog Skelly stats increase by 2 each per level.)