Gather Herbs

 is a character skill in the game.

Description
Chance to gain a random herb at the end of turn while in the wilderness.

Effects
is a passive skill that grants a character on foot in the Overworld a small chance for a random herb to spawn in their inventory on their turn.

can also trigger while in a dungeon, with a slight modifier (see below).

Conditions
will only trigger during the day in clear weather, provided the character with the skill is standing alone in an unoccupied or "bare" hex. For instance, the hex cannot contain a town, sanctum, or other locations; active encounters and corrupted hexes will also prevent a character from being able to use.

Chance to trigger
Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc on a character's turn, using the following formulae:


 * While in the Overworld:
 * ${1-100 < ({[Intelligence] \div 2})}$


 * While in a dungeon:
 * ${1-100 < \big(\dfrac{([Intelligence] \div 2)}{[AlivePartyMembers]}\big)}$

Innate
is a core skill of the Herbalist.