Weapon

Description
s present a variety of damage types necessary to defeat the hostile occupants of Fahrul. They come in many different forms and designs, each one attuned to a different Character Stat. Characters with a high proficiency in a specific stat will fair better in battle with weapons attuned to that particular stat. For example, Hunters are more adept at using weapons such as Bows, as they have a natural base proficiency in Awareness (and most bows are attuned to the Awareness stat).

Weapon Attributes
s in For the King can have different attributes:

TwoHanded.png Two-Handed
Characters with a Two-Handed weapon equipped will be unable to use a Shield or other weapons requiring the use of both hands, such as Bows or various Blades and Polearms. Dual-Wielded weapons are always Two-Handed; however Dual-Wield is technically a weapon type, and not an attribute per se.

Breakable.png Breakable
A Breakable weapon will break in battle if a character fails all stat checks during a single attack. When an equipped item breaks, that character will automatically switch to Unarmed combat, and will only be able to use their fists until a new weapon is equipped.

Unfocusable.png Unfocusable
Characters using Unfocusable weapons may not use Focus during an attack to secure perfect ability checks. In effect, all attacks made with an Unfocusable weapon will be naturally rolled.

Weapon Proficiencies
While any weapon can essentially be equipped and used by any character, adventurers must rely on their stats to determine how proficient they can be with a specific weapon type.

Strength.png Strength
Axes, Blunt s (hammers, clubs, and so on), Blades, many different Bows and Guns for ranged attacks, Two-Handed or Dual-Wielded s...and even Torches!

Vitality.png Vitality
Various small Blades, exclusively. Your bare Fists are always available in a pinch, too.

Intelligence.png Intelligence
An assortment of magically-imbued items, such as Staves, Tomes, Blades, and Wands.

Awareness.png Awareness
Bows and Guns for reliable high damage, a variety of one and Two-Handed Polearms, and some small Blades.

Talent.png Talent
Musical Instruments, most notably a variety of Lutes and Dual-Wielded rattles, smaller Guns, and even some Blades.

Speed.png Speed
Small Blades, Bows, and a handful of Dual-Wields.

Luck.png Luck
There exists a legendary Artifact weapon, rumored to be the only weapon to rely on a character's Luck stat.