Hildebrant's Cellar

is one of the playable adventure modes in the game.

Description
How far can you explore Hildebrant's Cellar and what awaits those who dare? Unlock unique Lore Store items and special achievements by reaching new depths in this Endless Dungeon challenge mode.

"Unusual noises"
''Strange rumblings and unusual noises have been coming from Hildebrant's cellar as of late. What lies beneath the cellar and beyond?''

"Forest path"
"While doing some spring cleaning I heard some unusual noises coming from my cellar. Could you go investigate it? Before you descend, help yourself to anything you fancy from my yardsale. For a small fee of course. Also, while you're down there, can you bring me back a bottle of my special Reserve? The last group I asked never returned and I could use a drink while I go over the dock worker ledgers."

- Hildebrant

Core mechanics
The Inferno is the infinite series of dungeon rooms that lie deep below Hildebrant's Cellar. Once a character has reached and defeated all enemies on floor 9 of Hildebrant's cellar, they will find themselves descending into the Inferno. This series of dungeon floors is, to date, infinite. Players face a variety of enemies and the usual dungeon traps, and will occasionally find treasure chests. Goblin merchants will also sometimes appear and are the only way to restock on supplies using gold during a cellar dive; otherwise players are forced to rely on the random loot drops they can find while exploring the dungeon.

Rewards
There are a numerous Lore Store unlocks rewarded to players who successfully descend through Hildebrant's Cellar and into the Inferno. There are currently no rewards for descending beyond the ninth floor.

Difficulty
is only available on the difficulty. There is a guide available for those seeking assistance with this game mode.

Notable locations
There is a goblin merchant's stall that characters will briefly visit prior to entering the Cellar. This gives players an opportunity to use their initial reserve of to prepare for their descent, stocking up on any gear or supplies they feel they may need to face the perils below.

Floor 13, Room - 10 Dead Goblin merchant

Floor 15, Room 9 - The Old One