Combat

Combat in For The King has evolved much since it’s humble beginnings as dice rolling vs. stat points in the boardgame prototype. The dice have been replaced by a slot system that fills up with either hits or misses. A Weapon can have anywhere from 1 to 6 slots, scoring a hit in all slots will do full damage, whereas missing a slot will reduce the damage output proportionally.

Basic Combat
Any RPG worth its weight in gold coins offers a fun way for the players to put risen corpses back in the ground where they belong. For The King features a turn-based, co-operative combat system that allows you and your friends to team up in Fahrul and confront evil together. We have many Character Classes to choose from, and also many different Weapons, from your typical swords and bows to the forgotten chaos weapons dating back to the time of the titans. These, paired up with different battle stances, allow for customization and strategy. We have developed some creative mechanics that make our turn-based combat system feel different from many others. While the game has a wide array of weapons to find, each character class has different proficiency levels so it’s wise to use something that suits both your class and your playing style.

Weapons have numerous effects such as dealing regular damage, piercing critical damage, or the ability to unleash powerful chaotic energy. These last are best handled by only the wisest of Fahrul’s citizens. While any character is capable of wielding any type of weapon, their proficiency level can greatly help or hinder the effect. If a Character uses a weapon they are unskilled with it is not only less effective in combat, but they can also greatly wear the weapon down and possibly even destroy it permanently! On the flip side, a high level character that is using a weapon they are perfectly suited to will unlock its true power! This could mean stringing together different types of combos that can alter your damage type, and even increase defensive values to make you more resilient for the upcoming round! Proficiency combos are another possibility, with effects like inflicting instant death or healing your party. It all depends on what you wield, and with so many hidden secrets to discover every play-through will seem like a new adventure!

Advanced Combat
These slots represent a players ability to effectively use a weapon, so certain players will have higher chances of scoring hits when using certain weapons. But with a little luck (OK a lot of luck in some cases), every Character is capable of doing the same amount of damage as any other player, using any weapon. This last bit is important because whiffing on all slots will instantly break your weapon and force you to use whatever you can get your hands on.

In addition to standard attacks, players can attempt focused shots and Special Attacks. These are handled slightly differently. When attempting these special attacks, all slots must roll as hits, else the attack fails. Basically all or nothing, high risk high reward shots. The special attacks are heavily dependent on the weapon being used. Fire, Stun, Bleed, Heal, Cure, Evade, even Death are just some of the specials currently in game. In addition to regular attacks, Focused Attacks, specials, and of course flee (you’ll be using this often!), players can find and equip various Shields. Apart from providing static defense boosts, shields can be used to tank high amounts of damage, at the cost of sacrificing your attack for that round. The amount of defense boost one gains is once again determined by the slot system and the players proficiency with that type of shield. Certain shields may even unlock further Special Abilities. And just so it’s not only the players who have all the fun, every enemy is capable of using the exact same attacks vs the player, only we’ve given them even more special moves like Curse, Poison, and Steal.


 * Combat in For The King is high energy, fast paced, brutal and at times hilarious.

Because of the condensed nature of For The King, combat encounters are quick and brutal. The goal was to pack as much combat into the 2 hour experience as possible. An optimized battle flow, quick animations and FX, and punishing hits all work towards making combat fast paced and exciting. It may only take a few chops of an axe to fell a Beastman, but the reverse can be true too. You’re never really safe. So grab your weapon of choice. But I’d also highly recommend a sturdy shield, a good supply of godsbeard, and some quick boots for when things go south.