Steady

 is a character skill in the game.

Description
Chance to completely negate damage from attack when shield is equipped.

Effects
is a passive skill that will occasionally cause a character using a shield to completely block all incoming damage during combat.

Damage Reflection will maintain its regular effect on a blocked attack using.

Conditions
A character must be in combat and have a shield equipped to proc. Additionally, being entangled or stunned will prevent the skill from triggering.

Chance to trigger
Provided the conditions are favourable, two random behind-the-scenes rolls are performed to proc on an attack.

The first check is based on a character's evasion stat:
 * ${1-100 \le ({[Evasion]})}$

Therefore with 15 evasion, the first chance of triggering is 15%.

The second roll is based on the amount of health a character may potentially lose in a single attack*:
 * ${1-100 < \big(\dfrac{([CurrentHealth] - [IncomingDamage])}{[CurrentTotalHealth]} - 1 \big) \times 100}$

* With a minimum chance of 7% and a maximum chance of 22%.

In practice, the prospect for to trigger increases with the amount of health a character could potentially lose from a single attack.

Innate
is a core skill of the Blacksmith.