Status effect

Status Effects are temporary modifiers that cause some negative consequence in combat. Status effects are caused by unique attacks by specific weapons or creatures. Some status effects, such as Dazed and Frozen, last only a short number of turns until they wear off. Others, such as Bleeding and Poisoned, persist until the end of combat (with Poisoned exceptionally continuing beyond combat like a hex).

Various creatures are immune to certain status effects, and specific equipment and items will grant specific immunities to characters who wear them. Some classes of creatures share immunities across their different leveled versions (for example, all skeletons are immune to Bleeding).


 * Bleeding
 * Confused
 * Cursed
 * Dazed
 * Enflamed
 * Frozen
 * Poisoned
 * Scared
 * Shocked