Status effect

Status Effects (Buffs, Debuffs, and Ailments) are temporary modifiers that cause some negative or positive consequence. Status effects are generally caused by Special Attacks or abilities executed by certain weapons or creatures. Some status effects, such as Dazed and Frozen, last only a short number of turns in combat until they wear off, while others, such as Poisoned, may persist until the end of combat (with Poisoned exceptionally continuing beyond combat).

Various creatures are immune to certain status effects, and specific equipment and items will grant specific immunities to characters who wear them. Some classes of creatures share immunities across their different leveled versions (for example, all skeletons are immune to Bleeding).

Ailments

 * StatusBleeding.png Bleeding - Take 6 damage infrequently to a max of 18 damage
 * StatusBurning.png Burning - Takes 2 damagge frequently to a max of 12 damage
 * StatusConfused.png Confused - Character takes one random action per turn
 * StatusCursed.png Cursed - A single stat is reduced by 25
 * StatusStunned.png Dazed - Briefly halted on the time slider, so slower in combat
 * StatusDeathMarked.png Death Mark - Instant death after many turns
 * StatusFleeing.png Fleeing - Enemy will attempt to flee next turn
 * StatusFrozen.png Frozen - Takes 25% more damage
 * StatusPoisoned.png Poisoned - Stats reduced by 5, take 2 damage per turn
 * StatusScared.png Scared - Will auto flee on next turn, or hide if it cannot flee
 * StatusShocked.png Shocked - A single slot is an automatic miss on every roll
 * StatusStunned.png Stunned - Temporarily halted on Time Slider

Buffs

 * StatusArmorUp.png Armor Up - Temporary armor increase
 * StatusAttackUp.png Attack Up - Temporary attack damage increase
 * StatusEvadeUp.png Evade Up - Temporary evasion increase
 * StatusResistanceUp.png Resistance Up - Temporary resistance increase
 * StatusEvading.png Evasive - Will evade any non perfect roll
 * StatusResilient.png Resilient - HP cannot be reduced below zero (most notably achieved by consuming a Death Flower)
 * StatusSpedUp.png Speed Up - Attack more frequently in combat

Debuffs

 * StatusArmorDown.png Armor Down - Temporary armor decrease
 * StatusAttackDown.png Attack Down - Temporary attack damage decreases
 * StatusEvadeDown.png Evade Down - Temporary evasion decrease
 * StatusResistanceDown.png Resistance Down - Temporary resistance decrease
 * StatusSlowed.png Speed Down - Attack less frequently in combat
 * StatusEntangled.png Entangled - Cannot flee