Movement

Generally
Movement is accomplished by testing the character's stats.

The number of slots rolled is determined by the current realm, time of day, weather, and any buffs or abilities.

The number of successful rolls is the number of Hexes that character can move and is shown above the character's head.

The player may spend Focus to gain additional movement points (default right-click on map).

Any enemy you cross on your movement path must be dealt with immediately, more information on the combat page.

Crossing a corrupted hex such as poison will affect your character straightaway.

Not all enemies and encounters appear on the overworld map, some may interrupt your movement and must be resolved before proceeding.

Land

 * Tests the character's Speed.

Risks

 * Ambush
 * Encounters



Boat

 * Tests the character's Talent.
 * Must be deployed at a Port (with at least one free Hex)


 * Travel with the party possible
 * Pickup Party: Can pick up characters up to 5 Hexes away
 * Allows travelling over water.
 * Can be repaired with a Boat Repair Kit (2 Health) or by a Friendly Fisher

Risks

 * Kraken
 * Water vortex
 * Big shaft

Air Balloon

 * Test the character's Luck.
 * Quest reward.
 * Travel with the party possible
 * Pickup Party: Can pick up characters up to 5 Hexes away


 * Allows travelling over water and mountains.
 * Is needed to access Harazuel.

Risks

 * Accidentally pulling team members out of the Air Balloon while it is in the air. If you do this by accident it will become impossible to access the Balloon and complete the game.   Don't pull party members into a Boat or Cave/Dungeon that would pull characters out of a Balloon while it is in the air!

Slots
The maximum number of slots is determined by the realm or the means of transport.

By using special items with movement bonus, such as 	Swift Shoes or the 	Sanctum of Haste, additional succesfull slots can be added.