Movement

Generally
Movement is accomplished by testing the character's stats.

The number of slots rolled is determined by the current realm, time of day, weather, and any buffs or abilities.

The number of successful rolls is the number of Hexes that character can move.

The player may spend Focus to gain additional movement points, by right-clicking anywhere on the world map.

Land

 * Testing the character's Speed.

Risks

 * Ambush
 * Encounters



Sail Boat

 * Testing the character's Talent.
 * Must be purchased at a Port.


 * Travel with the party possible
 * Pickup Party: Can pick up characters up to 5 Hexes away
 * Allows travelling over water.

Risks

 * Kraken
 * Water vortex
 * Big shaft

Air Ballon

 * Testing the character's Luck.
 * Quest reward.
 * Travel with the party possible
 * Pickup Party: Can pick up characters up to 5 Hexes away


 * Allows travelling over water and mountains.
 * Is needed to access Harazuel.

Risks

 * No Risks