Gameplay

There are a variety of Game Concepts in the gameplay of For The King.

Focus
Focus is one of the fundamental mechanics of For The King. Each Character begins with 4 base focus points.

Focus can be spent on stat based tasks in For the King. This includes Encounters, weapon accuracy in combat, and disabling Chaos Devices.

In combat, using Focus Points will provide a guaranteed success on your first Token roll (overriding the shocked status effect), and increase the base percentage chance of successes on your other rolls. The increase on base percentage has diminishing returns, the first focus point will increase base chance by 10%, however the next focus point will only add another 5% to this, and so on.

Focus can also be used out of combat in order to increase your movement on a turn by 1 per focus.

Max Focus Points can be increased through the Stone Circle encounter, or through equipping specific pieces of gear.
 * See Focus Points

Weather

 * See Weather

Chaos
Chaos is a fundamental mechanic in For The King that corresponds to players' proximity to the game's end.
 * See Chaos

Hexes
The backbone of the land of Fahrul. Hexes are used for movement as well as Locations within the game.
 * See Hexes

Combat

 * See Combat

Quests

 * See Quests

Sanctums

 * See Sanctums