Status effect

Overview
Status Effects (Buffs, Debuffs, and Ailments) are temporary modifiers that have correspondingly negative or positive consequence. They are applied through Special Attacks, certain weapons, or unique creatures. They vary in longevity and overall impact over the characters afflicted by them.

Various creatures are immune to certain status effects. In terms of player involvement, specific equipment, items, and the Sanctum of Purity will grant differing Immunities to their user. Certain classes or creatures will share their own thematic immunities (i.e. Skeletons resisting Bleeding).

Ailments
See also: Immunity
 * StatusBleeding.png Bleeding - Take 6 damage infrequently to a max of 18 damage
 * StatusBurning.png Burning - Takes 2 damage frequently to a max of 12 damage
 * StatusConfused.png Confused - Character takes one random action per turn. May also use one random consumable first.
 * StatusCursed.png Cursed - A single stat is reduced by 25
 * StatusStunned.png Dazed - Briefly halted on the time slider, so slower in combat
 * StatusDeathMarked.png Death Mark - Instant death after many turns
 * StatusFleeing.png Fleeing - Enemy will attempt to flee next turn
 * StatusFrozen.png Frozen - Takes 25% more damage
 * StatusPoisoned.png Poisoned - Stats reduced by 5, take 2 damage per turn
 * StatusScared.png Scared - Will auto flee on next turn, or hide if it cannot flee
 * StatusShocked.png Shocked - A single slot is an automatic miss on every roll
 * StatusStunned.png Stunned - Temporarily halted on the timeline
 * StatusWet.png Wet - Disables ailment immunities

Buffs

 * StatusArmorUp.png Armor Up - Temporary armor increase
 * StatusAttackUp.png Attack Up - Temporary attack damage increase
 * StatusEvadeUp.png Evade Up - Temporary evasion increase
 * StatusResistanceUp.png Resistance Up - Temporary resistance increase
 * StatusEvading.png Evasive - Will evade any non perfect roll
 * StatusResilient.png Resilient - HP cannot be reduced below zero
 * StatusSpedUp.png Speed Up - Attack more frequently in combat

Debuffs

 * StatusArmorDown.png Armor Down - Temporary armor decrease
 * StatusAttackDown.png Attack Down - Temporary attack damage decreases
 * StatusEvadeDown.png Evade Down - Temporary evasion decrease
 * StatusResistanceDown.png Resistance Down - Temporary resistance decrease
 * StatusSlowed.png Speed Down - Attack less frequently in combat
 * StatusEntangled.png Entangled - Halts player on timeline, cannot be blocked with stun immunity

Instantaneous Effects

 * Hourglass.png Rushed - Moves a player to the front of the timeline
 * Hourglass.png Interrupted - Moves a character 70% back on the timeline
 * Hourglass.png Reset - Moves a character to the back of the timeline