Creature

Description
Creatures are the wild inhabitants of Fahrul. They are hostile to the player and will not allow passage unless defeated, or snuck past. Each creature has it's own name, set of stats, HP value and attacks. A creature takes up one hex on the map and remains in place for a duration. The changes between day and night cause creatures to spawn/despawn.

Species of creature varies depending on the region they spawn in, each region has a set pool of monsters that can spawn.

Camps
Camps are a location that can spawn on hexes on the overworld that contain an amount of creatures equivalent to the amount of players in the game. Creatures are selected from the pool that would naturally spawn in the same Region that the camp is located in.

Swarms
Swarms are similar to Camps. The key difference is that they will always contain the same species of creature, i.e. a swarm of Bees will always contain 3 Bees in a 3 player game. Unlike Camps they will combine with other enemies and when combined and defeated will disapear(even if only one was in combination).

Except parakeet swarms. They come with pirates at times.

Classifications
Some (not all) creatures are assigned classifications which may allow extra damage to be done to them. The list of classifications are:


 * Acid Type
 * Armored Type
 * Beast Type
 * Dark Type
 * Fire Type
 * Flying Type
 * Humanoid Type
 * Ice Type
 * Lightning Type
 * Magic Type
 * Plant Type
 * Spirit Type
 * Undead Type
 * Vermin Type
 * Water Type