Chaos

Overview
Chaos is a fundamental mechanic in For The King that corresponds to players' proximity to the game's end and overall progress.

The Chaos Meter
A Chaos Meter with 3 emblem slots is displayed throughout the adventure, this represents the level of Chaos in Fahrul. When unleashed, Chaos presents slight complications for the player.

Chaos is an incremental threat that poses a constriction of time for the player, its frequency increasing with difficulty.

Each time a character dies, Chaos will not be produced. Rather, the player's life pool will be correspondingly reduced.

Effects of Chaos
Each increase of Chaos represents the spawning of Chaos Hexes in the world, adding navigation challenges.

Enemies will scale with each Chaos level, increasing their health by 10% per slot.

Total Chaos
If the Chaos Meter reaches maximum capacity (i.e. 3 Chaos emblems are filled in), Fahrul will be engulfed in a state of Chaos.

Cursed land will begin to flood the Land Hexes and the player will encounter greater enemies more frequently.

Chaos Reduction
If a player has devoted themselves to a Sanctum, it will crumble in their stead and a life will not be taken from the total.

Beyond this, Chaos Generators can be found in each of Fahrul's regions, allowing the player to make a selection of choices for their party. One of these involves reducing the current Chaos levels by 1.