Character

s are playable adventure classes in the game.

Description
There are currently thirteen playable characters in. Each one brings a unique combination of skills, mechanics, and playstyle to an adventure, and can offset or complement other characters in the party. Some characters are more suited to a defensive playstyle, reserved for healing or bodyguard roles. Others are better played in an offensive manner, forcing enemies to submit and ending battles quickly. And some require a more subtle playstyle to take full advantage of their skillset, useful in navigating the land or gaining an advantage when attacking an enemy.

Choosing a character
When beginning an adventure, players are given the option to include up to 3 playable characters. If desired, players may choose to play with only 2 or even a single character in the party. There are no restrictions or limits on how many of each character type can be included in a party either. Character sheets can be reviewed before locking in a selection, in order to compare base stats, special abilities, or starting equipment.

With the various adventure styles and equipment choices presented in, choosing the most beneficial character is an important step to victory. While most party compositions and classes will usually yield winning results on the Apprentice difficulty level, players will need to carefully select the right combinations at the Journeyman and especially Master difficulties in order to succeed.

Unlocking characters

 * -|Default Characters=

Default characters
All players will always have access to four starter characters when beginning any adventure in :

 The Blacksmith* Default ''Though lacking experience in combat, the Blacksmith knows armor. Sometimes turning toward the enemy lets the armor absorb what would have been a staggering blow.''

 The Hunter* Default ''The Hunter is fast, precise and watchful. Skilled at avoiding danger while traveling overland or underground, the Hunter attacks with deadly accuracy in combat.''

 The Minstrel* Default ''The Minstrel is formally educated in the performance of music and the recitation of great ballads. Such songs inspire companions to strive for excellence in combat, and to ponder well their shared experiences.''

 The Scholar* Default ''While others heroes are keeping fit or maintaining their weapons, the Scholar's nose is buried deep in books. Ceaseless study keeps the mind sharp and ever ready to make a sure strike in the tangle of combat.''


 * -|Locked Characters=

Locked characters
Other characters will first need to be unlocked for use in future campaigns from the Lore Store, using accumulated lore points:

 The Busker* Locked ''The tricky Busker might be considered weak, if ever caught in a fair fight. With music by turns entertaining and distracting, if the battle turns the Busker is also fleet of foot. Performing wherever people gather, this rascal is rarely short of coin.''

 The Herbalist* Locked ''Wise in the ways of nature, the Herbalist can make highly effective use of healing items. While travelling she is always watching out for useful herbs and plants.''

 The Trapper* Locked ''From years of experience, the Trapper understands not only the mechanisms, but also the mind of the sort of person who would set a trap. When moving on an enemy, the Trapper fears little that the fight will attract additional foes.''

 The Woodcutter* Locked ''The Woodcutter makes for a stalwart ally in combat, swinging weapons with considerable might. Even inanimate objects are swept aside, for an axe can smash as easily through wood and stone as flesh and bone.''


 * -|"Lost" Characters=

"Lost" characters
Some characters must first be discovered on the map during an adventure before they can be unlocked and purchased for play. The conditions required to reveal these characters are unique to each one, and each character is revealed independently of one another. For more information on how to find these characters in-game, see the Lore Store page or refer to their respective entries:

 The Hobo* Lost ''Ignored and forgotten by the world, misfortune has been the only constant in the Hobo's life. But, fires stoked by an act of generosity, this wanderer would now defy those who threaten Fahrul.''

 The Monk* Lost ''Living a mostly secluded life has allowed the Monk to perfect mystical techniques useful in battle. A boon to allies, the Monk can heal wounds and restore focus in the midst of combat.''

 The Treasure Hunter* Lost The Treasure Hunter has a knack for finding hidden treasure where others may have overlooked and worries not about mimics when opening chests.


 * -|DLC Characters=

DLC characters
The Lost Civilization Adventure Pack adds two new playable characters to the game. As with most other characters, they must first be revealed and unlocked from the Lore Store before they can be used in a campaign:

 The Astronomer* Default, Locked, DLC The Astronomer knows well the power that exists beyond the heavens and has managed to harness its dark energy to protect everyone within.

 The Gladiator* Lost, DLC From years of seeking glory and surviving Fahrul's deadly arenas, the Gladiator has learned that above all else, offense is the best defense.

*Stats are shown on the difficulty.

Trading between characters
Characters are able to trade items, equipment, and gold between one another during an adventure. To do so, the two characters desiring to trade must be on the same hex, or at least no more than 1 hex away from one another. The trade options will then become accessible in the character submenu, and players can sort through their inventories or adjust gold amounts before completing the trade.

Ending adventures
Once an adventure or campaign is completed (whether by winning or defeat), it is effectively "over", and those specific heroes cannot be brought into future adventures (they can, of course, be recreated from scratch).

Apprentice difficulty
On the difficulty level, all characters will have a +5 bonus to all base stats.