Chaos

Overview
Chaos is a fundamental mechanic in For The King that corresponds to players' proximity to the game's end and overall progress.

The Chaos Meter
A Chaos Meter with 3 emblem slots is displayed throughout the adventure, this represents the level of Chaos in Fahrul. When unleashed, Chaos presents slight complications for the player. Chaos is an incremental threat that poses a constriction of time for the player, its frequency increasing with difficulty. Each time a character dies, Chaos will not be produced. Rather, the player's life pool will be correspondingly reduced.

Effects of Chaos
Each increase of Chaos represents the spawning of Chaos Hexes in the world, adding navigation challenges. Enemies will scale with each Chaos level, increasing their health by 10% per slot.

Total Chaos
If the Chaos Meter reaches maximum capacity (i.e. 3 Chaos emblems are filled in), Fahrul will be engulfed in a state of Chaos. Chaotic land will begin to flood the Land Hexes and the player will encounter greater enemies more frequently.

Chaos Reduction
Disabling one of the Chaos Generators, found in each of Fahrul's regions, allows the player to make a selection of choices for their party. One of these involves reducing the current Chaos levels by 1. When Chaos is reduced and you have no current Chaos level, it will be removed from the timeline instead, even if there is no chaos visible on the current timeline selection.