Status effect

Overview
Status Effects (Buffs, Debuffs, Displacements, and Ailments) are temporary modifiers that have correspondingly negative or positive consequence. They are applied through abilities, certain weapons, or when attacked by unique creatures. They vary in longevity and effect, although most will only last as long as a single battle.

Various creatures are immune to certain status effects. In terms of player involvement, specific equipment, items, and Sanctums will grant differing immunities to their user. Certain classes or creatures also share their own thematic immunities (i.e. Skeletons resisting Bleeding).

Ailments
See also: Immunity
 * StatusAcid.png Acid - Destroys a random piece of equipment every few turns.
 * StatusBleeding.png Bleeding - Deals large amounts of damage, but may not trigger every turn.
 * StatusBurning.png Burning - Deals small amounts of damage every turn.
 * StatusConfused.png Confused - Character takes random actions: includes using consumables or changing equipment.
 * StatusCursed.png Cursed - Character takes a large penalty to a specific stat. Will not wear off. Must be cured.
 * StatusStunned.png Dazed - Character is briefly halted on the timeline.
 * StatusDeathMarked.png Death Mark - Instant death after several turns. This can only be avoided by ending the battle.
 * StatusFleeing.png Fleeing - Enemy will attempt to flee next turn.
 * StatusFrozen.png Frozen - Character takes 25% more damage.
 * StatusPoisoned.png Poisoned - Deals small amounts of damage every turn. Reduces all stats by 5. Can be stacked.
 * StatusScared.png Scared - Character automatically flees on their next turn, or hides if they cannot flee.
 * StatusShocked.png Shocked - The first slot is an automatic miss on every roll. Can be overcome with focus points.
 * StatusStunned.png Stunned - Character is briefly halted on the timeline.
 * StatusWet.png Wet - Disables all immunities for a single character.
 * StatusPetrified.png Petrified - Character is completely turned to stone and cannot act or take effects until they are either attacked or the effect wears off.

Buffs

 * StatusArmorUp.png Armor Up - Temporary boost to a character's armor stat.
 * StatusAttackUp.png Attack Up - Temporarily increases a character's attack damage.
 * StatusEvadeUp.png Evade Up - Temporary boost to a character's evasion stat.
 * StatusResistanceUp.png Resistance Up - Temporary boost to a character's resistance stat.
 * StatusEvading.png Evasive - The enemy will evade anything other than a 'Perfect' roll when attacked.
 * StatusResilient.png Resilient - HP cannot be reduced below 1.
 * StatusSpedUp.png Speed Up - Temporary boost to a character's Speed stat.

Debuffs

 * StatusArmorDown.png Armor Down - Temporarily decreases a character's armor stat.
 * StatusAttackDown.png Attack Down - Temporarily decreases a character's attack damage.
 * StatusEvadeDown.png Evade Down - Temporarily decreases a character's evasion stat.
 * StatusResistanceDown.png Resistance Down - Temporarily decreases a character's resistance stat.
 * StatusSlowed.png Speed Down - Temporarily decreases a character's Speed stat.
 * StatusEntangled.png Entangled - Temporarily stops a character from moving up the queue on the timeline.

Displacements

 * Hourglass.png Rushed - Moves a character to the front of the timeline queue.
 * Hourglass.png Interrupted - Moves a character roughly two thirds of the way to the end of the timeline queue.
 * Hourglass.png Reset - Moves a character all the way to the end of the timeline queue.