Weapon

Weapons present a variety of damage types necessary to defeat the hostile occupants of Fahrul.



Weapons Table (WIP)
Ancient Bow awa phy +10 Evasion 2habre Artifact Freeze Immunity, Support Combat Range Ancient Lute tal mag +20% Gold Multiplier 2habre Artifact Freeze Immunity, Support Combat Range Ancient Spear awa phy bre Artifact Ancient Staff int mag +1 Max Focus 2habre Artifact Freeze Immunity Angler Bow awa phy +2 Evasion +25 Damage Against Water 2ha Common Elite Ambush Apprentice's Tome int mag 2ha Common Archlute tal mag +12% Gold Multiplier 2ha Common Support Combat Range Assassin's Bow awa phy +7 Evasion +15% Crit Chance +20% Damage Against Humanoids 2habre Uncommmon Support Combat Range, Elite Ambush Baelyn's Embrace awa phy +5% Crit Chance +8 Speed Rare Bandit Glaive awa phy +2 Armor 2habre Common Barbat tal mag +10% Gold Multiplier 2ha Common Support Combat Range Bastard Sword str phy 2ha Common Battle Axe str phy 2ha Common Elite Door Bash Battle Staff awa phy +2 Armor +4 Speed 2ha Common Blacksmith's Hammer str phy Common Blunderbuss tal phy +5 Evasion Uncommon Support Combat Range Boarspear awa phy +1 Armor +25% Damage Against Beasts Common Bokken str phy 2ha Common Bone Bow awa phy +2 Evasion +25% Damage Against Humanoids +25% Damage Against Flying 2habre Common Support Combat Range Bone Club str phy bre Uncommon Bone Harpoon awa phy +3 to all Defenses +5% Crit Chance +25% Damage Against Water Common Water Immunity Bone Lute tal mag +9% Gold Multiplier 2habre Uncommon Support Combat Range Book of Healing int mag +25% Damage Against Undead +1 Party Regeneration 2ha Uncommon Party Heal Broadsword str phy 2ha Common

Broken Lute Bronze Cannon Burnt Tome Cane Cave Troll Axe Chaos Blade Chaotic Staff Chipped Saber Composite Bow Crude Club Cursed Longsword Curved Bow Cutlass Decent Lute Declan's Bow

Demon Blade Demon Bone Divine Lute Dragon Blade Dragon Bow Druid Bow Dull Spear Dusty Book Ebony Lute Enchanted Broom Ethereal Dagger Evil Lute Fancy Lute Fancy Tambura Fancy Theorbo Fine Saber Fire Axe Fire Bow Fire Lute Fire Scythe Fire Staff Fire Sword Fishing Trident Flanged Mace Frost Bow Frost Keytar Frost Lute Frost Staff Frozen Great Hammer Frozen Tome Giant Club Gilded Blunderbuss Gilded Tome Gilded Trident Glacier Tome Gladius Glass Bow Glass Lute mag +20 Gold Multiplier 2habrenon Glass Rod Glass Sword Goat Wizard's Staff Goblin Blade Goblin Bow Goblin Knife Goblin Poleaxe Goblin Staff Golden Bow Golden Gun Golden Lute Golden Spear Great Bow Great Fire Staff Great Frost Staff Great Hammer Great Lightning Staff Great Sword Great Torch Great Water Tome Hand Cannon Handgun Harpoon Heavy Bow Heavy Sword Hooked Sword

Hunting Bow Hunting Spear Ice Sword Iron Anchor Iron Bow Iron Cannon Iron Lute Ivory Lute Iron Tome Katana Knight's Mace Knotted Staff Lance Large Bone Club Lightning Bow Lightning Lance Lightning Lute Lightning Staff Lightning Sword Lightning Tome Longbow Longsword Mace Mage Staff

Mage's Tome Makeshift Mace Makeshift Spear Makeshift Staff Metallic Lute Obsidian Bow Obsidian Rod Obsidian Sword Old Shortsword Orb of Infinite Gaze Ornate Lute Ornate Tambura Pearl Tambura Pick Axe Pitchfork Polished Staff Pugio Quarterstaff Rapier Razor Royal Blade Royal Bow Royal Hammer Royal Lance Royal Lute Rusty Blade Rusty Knife Rusty Musket Sapphire Bow Sapphire Rod Sapphire Sword Scholar's Book Scholar's Stick Scimitar Sharpened Stick Shocked Mace Shocked Sword Shortbow Short Spear Silver Bow Silver Lute Silver Spear Simple Lute Spiked Pole

Spinner Starfish Staff Sturdy Dagger Sturdy Knife Swordspell Tambura Theorbo Thorbo Thunder Tome Tomahawk Tome of Storms Tome of Wonder Torch Toy Hammer Troll Axe Ukulele Vardemoder Volcanic Tome Voulge Waldhar's Wrath The Walloper War Axe War Hammer War Pick War Scythe War Spear Water Tome White Lute Wild Staff Winter Spear Wizard Staff Wizard's Tome Woodcutter's Axe Worn Trident Yew Staff Zeus Blade

Weapon Attributes
Weapons in For the King can have different attributes.

These attributes include:
 * Two-Handed Weapons
 * Breakable Weapons

Weapon Affiliations
Different Weapons use type-specific Character Stats for their in-combat use.

These are organized as follows:

Strength

 * Blunt Weapons
 * Swords
 * Torches
 * Bows
 * Axes
 * Guns

Vitality

 * Daggers
 * Swords
 * Fists

Intelligence

 * Staves
 * Tomes
 * Swords

Awareness

 * Spears
 * Pole-arms
 * Bows
 * Guns

Talent

 * Lutes
 * Swords
 * Guns

Speed

 * Daggers
 * Bows