Status effect

Overview
s (Buffs, Debuffs, Displacements, and Ailments) are temporary modifiers that have correspondingly negative or positive consequences. They are applied through abilities, certain weapons, or when attacked by unique creatures. They vary in longevity and effect, although most will only last as long as a single battle.

Various creatures are immune to certain status effects. In terms of player involvement, specific equipment, items, and Sanctums will grant differing immunities to their user. Certain classes or creatures also share their own thematic immunities (i.e. Skeletons resisting Bleeding).

Ailments
See also: Immunity
 * StatusAcid.png Acid - Destroys a random piece of equipment every few turns.
 * StatusBleeding.png Bleeding - Deals large amounts of damage, but may not trigger every turn.
 * StatusBurning.png Burning - Deals small amounts of damage every turn. Removes the Frozen effect.
 * StatusConfused.png Confused - Character takes random actions, including using consumables or changing equipment.
 * StatusCursed.png Cursed - Character takes a large penalty to a specific stat. Will not wear off. Must be cured.
 * StatusStunned.png Dazed - Character misses their next turn during combat.
 * StatusDeathMarked.png Death Mark - Instant death after several turns. This can only be avoided by ending the battle.
 * StatusFleeing.png Fleeing - Enemy will attempt to flee next turn.
 * StatusFrozen.png Frozen - Character takes 25% more damage. Can also remove certain other effects, such as Burning.
 * StatusPetrified.png Petrified - Character is completely turned to stone and cannot act until they are either attacked directly or the effect wears off.
 * StatusPoisoned.png Poisoned - Deals small amounts of damage every turn. Reduces all stats by 5. Stacks.
 * StatusScared.png Scared - Character automatically flees on their next turn, or hides if they cannot flee.
 * StatusShocked.png Shocked - The first slot is an automatic miss on every roll. Can be overcome with Focus points.
 * StatusStunned.png Stunned - Character misses their next turn during combat.
 * StatusWet.png Wet - Removes immunities and some other effects.

Diseases
See also: Disease
 * StatusDiseased outline.png Chaos Fever - A slight bonus to Resistance in exchange for a penalty to max health and Armor.
 * StatusDiseased outline.png Jungle Rot - A slight bonus to Evasion in exchange for a small amount of damage every turn and a penalty to max health.
 * StatusDiseased outline.png Stone Skin - A slight bonus to Armor in exchange for a penalty to max health and Evasion.

Note: Diseases can spread to other characters in your party.

Buffs

 * StatusArmorUp.png Armor Up - Temporary boost to a character's armor stat.
 * StatusAttackUp.png Attack Up - Temporarily increases a character's attack damage.
 * StatusEvadeUp.png Evade Up - Temporary boost to a character's evasion stat.
 * StatusResistanceUp.png Resistance Up - Temporary boost to a character's resistance stat.
 * StatusEvading.png Evasive - The enemy will evade anything other than a 'Perfect' roll when attacked.
 * StatusResilient.png Resilient - HP cannot be reduced below 1.
 * StatusSpedUp.png Speed Up - Temporary boost to a character's Speed stat.

Debuffs

 * StatusArmorDown.png Armor Down - Temporarily decreases a character's armor stat.
 * StatusAttackDown.png Attack Down - Temporarily decreases a character's attack damage.
 * StatusEvadeDown.png Evade Down - Temporarily decreases a character's evasion stat.
 * StatusResistanceDown.png Resistance Down - Temporarily decreases a character's resistance stat.
 * StatusSlowed.png Speed Down - Temporarily decreases a character's Speed stat.
 * StatusEntangled.png Entangled - Temporarily stops a character from moving up the queue on the timeline.

Displacements

 * Hourglass.png Rushed - Moves a character to the front of the timeline queue.
 * Hourglass.png Interrupted - Moves a character roughly two thirds of the way to the end of the timeline queue.
 * Hourglass.png Reset - Moves a character all the way to the end of the timeline queue.