Weather

The mysterious world of Fahrul was designed to be a fascinating land shrouded in mystery, but to make it feel more believable, the game has gone through great lengths to establish a few realistic systems, one of which is dynamic Weather.

Having weather in game achieves a few important goals. First of all it is visually beautiful and adds dramatic atmosphere to our stylized art assets, both in the Overworld and in Combat dioramas. We strive to keep the player on the edge of their seat while playing, and there’s just something about heavy rain randomly appearing in the world which adds an element of tension as the clock winds down. A sandstorm in the desert feels more intense while battling a group of bandits, while a nice sunny day can suggest a false sense of security in the forest.

A focus on For The King’s procedural game system: the world is randomly generated, all Locations are placed unpredictably so having a dynamic weather system with it’s own agenda is another procedural element that can add to the chaos. A rain storm isn’t just a visual element but it comes with it’s own set of mechanics. For example it will wash away the accumulating poison in the overworld, it will put out fires or scare away some types of enemies. Not all effects are beneficial though, both rain and sandstorms will make your characters awareness rolls more difficult. Awareness is a crucial stat that prevents enemies from ambushing you. On the flip side some weather can aid the player when trying to get the jump on enemies as well.

Moving throughout the overworld is done by rolling Action Points and weather will affect the result of these values. Nice days are pleasant on the senses and they also aid the player by granting bonus action points which can offer additional strategy options while on your adventure. Bad weather will hinder you and alter your plans. it might be a better idea to set up camp and wait for the sun to come out instead of risking your safety in the middle of a vicious storm.