Inspire

is one of the Special Abilities in For The King.

Overview
Inspire grants a chance up to 50% of giving all nearby allies 10% XP needed to level up out of combat when you end your turn. E.g. Level 0 characters need 25xp to level up to level 1. Xp gain would be 10% of 25 = 2.5 then rounded up = 3xp.

Conditions
The following conditions must be met for Inspire to trigger:

Or in other words, you must be standing on a empty land hex!
 * Clear Weather. No Rain, Snow, Chaos Clouds, etc.
 * Inspiring character cannot be in a Boat or Balloon
 * Inspiring character cannot be standing on a structure (e.g. Town, Sea Port, Carnival, Alluring Pool, dungeon or mini-dungeon, Scourge, or an event placed location like a Wishing Well, Embedded Blade, Friendly Camper, etc.)
 * Inspiring character cannot be poisoned
 * Recipient characters must be either adjacent to the Inspiring character or adjacent to the other recipient character forming a "trade line". This allows one of the recipient characters to be 2 hexes from the Inspiring character.

If these conditions are met, an ability roll is made to determine if Inspire is triggered for each recipient character separately.

The roll is performed as follows: (the formulas below are unconfirmed)


 * If you are not in a dungeon, succeeds if roll out of 100 is < min( your Talent stat, 50%)
 * If you are in a dungeon, succeeds if roll out of 100 is < min( your Talent stat / number of characters which are still alive, 50%)