Time

 denotes the passage of day into night in the game.

Description
Different enemies, events, and locations are present on the overworld during the day and night, with nighttime enemies typically being more challenging. Plan your travels accordingly.

Day and night cycle
A full day is split into 15 rounds. Daytime lasts for 10 rounds and nighttime for 5 rounds. During a round, each character takes their turn in order.

Timeline types
The timeline will swap between two basic varieties during the course of a campaign. One timeline will denote the passage of time in the Overworld, while the other displays the order of combat:

The overworld timeline


The Overworld timeline shows the current round, important upcoming events, and the passage from day to night. Important events like rising chaos, planetary alignment, floods, and awakening scourges are shown on the timeline.

The combat timeline


The order of combat is displayed on the combat timeline at the top of the battle screen, with the current combatant's turn denoted at the far left in a slightly bigger sized icon. The ensuing order is determined by each combatant's speed stat, although there are a variety of effects that can disrupt or alter the currently displayed order. Generally, a combatant with a higher speed stat will be able to take their turn more often than one with a low speed stat.