Weapon

Weapons present a variety of damage types necessary to defeat the hostile occupants of Fahrul.



Weapons Table (WIP)
Ancient Bow +10 Evasion Artifact Freeze Immunity Support Combat Range Ancient Lute +20% Gold Multiplier Artifact Freeze Immunity Support Combat Range Ancient Spear Artifact Ancient Staff +1 Max Focus Artifact Freeze Immunity Angler Bow +2 Evasion +25 Damage Against Water Common Elite Ambush Apprentice's Tome Common Archlute +12% Gold Multiplier Common Support Combat Range Assassin's Bow +7 Evasion   +15% Crit Chance    +20% Damage Against Humanoids Uncommmon Support Combat Range Elite Ambush Baelyn's Embrace +5% Crit Chance +8 Speed Rare Bandit Glaive +2 Armor Common Barbat +10% Gold Multiplier Common Support Combat Range Bastard Sword Common Battle Axe Common Elite Door Bash Battle Staff +2 Armor +4 Speed Common Blacksmith's Hammer Common Blunderbuss +5 Evasion Uncommon Support Combat Range Boarspear +1 Armor +25% Damage Against Beasts Common Bokken Common Bone Bow +2 Evasion +25% Damage Against Humanoids +25% Damage Against Flying Common Support Combat Range Bone Club Uncommon Bone Harpoon +3 to all Defenses +5% Crit Chance +25% Damage Against Water Common Water Immunity Bone Lute +9% Gold Multiplier Uncommon Support Combat Range Book of Healing +25% Damage Against Undead +1 Party Regeneration Uncommon Party Heal Broadsword Common Broken Lute +8% Gold Multiplier Common Support Combat Range Bronze Cannon -5 Speed Uncommon Support Combat Range Burnt Tome +25% Damage Against Ice Common Burn Immunity Cane Common Cave Troll Axe Uncommon Chaos Blade +50% Damage Against Spirits Rare Chaotic Staff Uncommon Chipped Saber +4 Evasion +4% Crit Chance +3 Speed Common Counter Attack Composite Bow +4 Evasion +20% Damage Against Flying Common Support Combat Range Crude Club +25% Damage Against Undead Common Cursed Longsword -25 Luck Artifact Curved Bow +4 Evasion +25% Damage Against Flying Common Support Combat Range Cutlass +5 Evasion +5 Speed Uncommon Counter Attack Decent Lute +10% Gold Multiplier Common Support Combat Range Declan's Bow +3 Evasion +25% Damage Against Flying +15 Intelligence Rare Support Combat Range Demon Blade Rare Demon Bone Uncommon Divine Lute +2 Health Regeneration Rare Party Heal Support Combat Range Dragon Blade +5 Speed Common Dragon Bow +4 Evasion +50% Damage Against Flying Common Support Combat Range Druid Bow +6 Evasion +30% Damage Against Spirits Rare Elite Flee Support Combat Range Dull Spear +1 Armor Common Dusty Book Common Ebony Lute Enchanted Broom Poison Immunity Curse Immunity Rare Support Combat Range Ethereal Dagger +5% Crit Chance +50% Damage Against Spirits +5 Speed Rare Evil Lute Fancy Lute +15% Gold Multiplier Common Support Combat Range Fancy Tambura +12% Gold Multiplier Common Support Combat Range Fancy Theorbo +16% Gold Multiplier Common Support Combat Range Fine Saber Fire Axe Fire Bow

Fire Lute Fire Scythe Fire Staff Fire Sword Fishing Trident Flanged Mace Frost Bow Frost Keytar Frost Lute Frost Staff Frozen Great Hammer Frozen Tome Giant Club

Gilded Blunderbuss Gilded Tome Gilded Trident Glacier Tome Gladius Glass Bow Glass Lute +20% Gold Multiplier Glass Rod Glass Sword Goat Wizard's Staff Goblin Blade Goblin Bow Goblin Knife Goblin Poleaxe Goblin Staff Golden Bow Golden Gun Golden Lute Golden Spear Great Bow Great Fire Staff Great Frost Staff Great Hammer Great Lightning Staff Great Sword Great Torch Great Water Tome Hand Cannon Handgun Harpoon Heavy Bow Heavy Sword Hooked Sword Hunting Bow Hunting Spear Ice Sword Iron Anchor Iron Bow Iron Cannon Iron Lute Ivory Lute Iron Tome Katana Knight's Mace Knotted Staff Lance Large Bone Club Lightning Bow Lightning Lance Lightning Lute Lightning Staff Lightning Sword Lightning Tome Longbow Longsword Mace Mage Staff Mage's Tome Makeshift Mace Makeshift Spear Makeshift Staff Metallic Lute Obsidian Bow Obsidian Rod Obsidian Sword Old Shortsword Orb of Infinite Gaze Ornate Lute Ornate Tambura Pearl Tambura Pick Axe Pitchfork Polished Staff Pugio

Quarterstaff Rapier Razor Royal Blade Royal Bow Royal Hammer Royal Lance Royal Lute Rusty Blade Rusty Knife Rusty Musket Sapphire Bow Sapphire Rod Sapphire Sword Scholar's Book Scholar's Stick Scimitar Sharpened Stick Shocked Mace Shocked Sword Shortbow Short Spear Silver Bow Silver Lute Silver Spear Simple Lute Spiked Pole Spinner Starfish Staff Sturdy Dagger Sturdy Knife Swordspell Tambura Theorbo Thorbo Thunder Tome Tomahawk Tome of Storms Tome of Wonder Torch Toy Hammer Troll Axe Ukulele Vardemoder Volcanic Tome Voulge Waldhar's Wrath The Walloper War Axe War Hammer War Pick War Scythe War Spear Water Tome White Lute Wild Staff Winter Spear Wizard Staff Wizard's Tome Woodcutter's Axe Worn Trident Yew Staff Zeus Blade

Weapon Attributes
Weapons in For the King can have different attributes.

These attributes include:
 * Two-Handed Weapons
 * Breakable Weapons

Weapon Affiliations
Different Weapons use type-specific Character Stats for their in-combat use.

These are organized as follows:

Strength

 * Blunt Weapons
 * Swords
 * Torches
 * Bows
 * Axes
 * Guns
 * Duel Wield

Vitality

 * Daggers
 * Swords
 * Fists

Intelligence

 * Staves
 * Tomes
 * Swords
 * Wands

Awareness

 * Spears
 * Pole-arms
 * Bows
 * Guns

Talent

 * Lutes
 * Swords
 * Guns

Speed

 * Daggers
 * Bows
 * Duel Wield