Chaos

is a fundamental mechanic in For The King that corresponds to players' proximity to the game's end and overall progress.

The Chaos Meter
A Chaos Meter with 3 emblem slots is displayed throughout the adventure, this represents the level of Chaos in Fahrul. When unleashed, Chaos presents slight complications for the player.



Chaos is an incremental threat that poses a constriction of time for the player, its frequency increasing with difficulty.

Each time a character dies, Chaos will not be produced. Rather, the player's life pool will be correspondingly reduced.

Effects of Chaos
Each increase of Chaos represents the spawning of Chaos hexes in the world, adding navigational challenges. Enemies will scale with each Chaos level, increasing their health by 5%, 10% or 20% depending on the level of difficulty.

Total chaos
If the Chaos Meter reaches maximum capacity (i.e. 3 Chaos emblems are filled in), Fahrul will be engulfed in a state of Chaos. Chaotic land will begin to flood the Land Hexes and the player will encounter greater enemies more frequently, and the Chaos Beast, a being able to attack the entire party at once, will spawn randomly on a hex, hidden until the player walks on it.

Chaos reduction
Feeling overwhelmed by the threat of Chaos in your current campaign? Fear not! There are several ways characters can reduce their current chaos level, both on and off the timeline:

Reducing chaos on the timeline

 * Disabling one of the Chaos Generators, found in each of Fahrul's regions, allows the player to make a selection of choices for their party. One of these involves reducing the current Chaos levels by 1.


 * Finding a Cult Device, found in each of Fahrul's regions, will reduce the Chaos levels by 1.


 * Applying for a Side Quest in any town, which will ask you to find and defeat a Chaos Acolyte Camp, will reduce the Chaos levels by 1.


 * Playing the Chaos Carousel at a Dark Carnival will reduce Chaos levels by 1 or 2 for, respectively, 2 or 3 successful Luck rolls. Caution is advised as achieving only 1 successful roll will actually increase the level of chaos by 1, and in the case of a complete failure will fill the Chaos meter entirely.

Reducing chaos not on the timeline
When Chaos is reduced and you have no current Chaos level visible on the timeline, the next incoming instance of Chaos will be removed instead (thus preventing it from even appearing on the timeline at all). This only affects the next single "invisible" instance of chaos — that is, the next instance of chaos that would normally appear on the timeline.