Gather Herbs

is a character skill in the game.

Description
Chance to gain a random herb at the end of turn while in the wilderness.

Effects
is a passive skill that grants a character on foot in the Overworld a small chance for a random herb to spawn in their inventory at the end of a turn.

can also trigger while in a dungeon, with a slight modifier (see below).

Conditions
will only be able to trigger if the character with the skill is standing alone in an unoccupied or "bare" hex when the turn ends. For instance, the hex cannot contain a town, sanctum, or other locations. Active encounters and corrupted hexes will also prevent a character from being able to use.

Chance to trigger
Provided the conditions are favourable, a random behind-the-scenes roll between 1 and 100 is checked against a character's to determine if  will successfully trigger, using the following formulae:


 * While in the Overworld:
 * ${[1, 100] < ({[Intelligence] \div 2})}$


 * While in a dungeon:
 * ${[1, 100] < \big(\dfrac{([Intelligence] \div 2)}{[AlivePartyMembers]}\big)}$

Innate
is a core skill of the Herbalist.