Combat

Combat in For The King has evolved much since it’s humble beginnings as dice rolling vs. stat points in the boardgame prototype. The dice have been replaced by a slot system that fills up with either hits or misses. A Weapon can have anywhere from 1 to 6 slots, scoring a hit in all slots will do full damage, whereas missing a slot will reduce the damage output.

Basic Combat
Any RPG worth its weight in gold offers a fun way for the players to put risen corpses back in the ground, where they belong. For The King features a turn-based, co-operative combat system that allows you and your friends to team up in Fahrul and confront evil together. For the King has many Character Classes to choose from, and also many different Weapons, from your typical swords and bows to the forgotten chaos weapons dating back to the time of the titans. Ironoak Games has developed some creative mechanics that make turn-based combat system feel different from many others. While the game has a wide array of weapons to find, each character class has different proficiency levels so it’s wise to use something that suits both your class and your playing style.

Weapons have numerous effects such as dealing regular damage, ignoring enemy armor, or the ability to unleash powerful chaotic energy. These last are best handled by only the wisest of Fahrul’s citizens. While any character is capable of wielding any type of weapon, their proficiency level can greatly help or hinder the effect. If a Character uses a weapon they are unskilled with it is less effective in combat. On the flip side, a high level character that is using a weapon they are perfectly suited to will unlock its true power!

Advanced Combat
The Stats Icon in each Slot represents a player's ability to effectively use a weapon, so certain characters will have higher chances of scoring hits when using certain weapons that match their highest Stats.

In addition to standard attacks with higher accuracy, players can attempt Special Attacks with reduced accuracy (Typically -10%, -20% or -30%, with the biggest reduction seen on extreme damage attacks). When attempting these special attacks, all slots must roll as hits, else the special effect fails, but the attack may still deal some damage. Players may use 1 Focus per slot to ensure that slot is successful, as well as raising your overall chance per slot. The attack window shows your chances of a successful slot in the center, in larger text. Above, where the Special Attack effect is listed, you can see the chance of a Perfect Attack in smaller font. The special attacks are dependent on the weapon being used. Fire, Stun, Bleed, Heal, Cure, Evade, even Death are just some of the specials currently in game.

In addition to regular attacks and flee, players can find and equip various Shields. Apart from providing static defense boosts, shields can be used to Taunt a single enemy, at the cost of sacrificing your attack for that round. Certain shields may even unlock further Special Abilities, such as Steady. Every enemy is capable of using the exact same attacks vs the player, only they have more special moves like Curse, Poison, and Steal.