Chaos

Chaos is a fundamental mechanic in For The King that corresponds to players' proximity to the game's end.

Filling the Chaos Meter
A Chaos Meter with 5 emblem slots is displayed throughout the adventure. The meter begins to rapidly fill with emblems (with one being added every several turns) if players do not fulfill main quest objectives within their given time limits. Every time a primary quest goal or act is completed, the Chaos Meter is reset to zero.

Each time a character dies, one chaos emblem will be added to the chaos meter unless that character was devoted to a sanctum. This will instead result in the sanctum being destroyed, but no chaos emblem being added.

As chaos increases, enemies will spawn stronger and more often throughout Fahrul.

If the Chaos Meter reaches maximum capacity (i.e. 5 chaos emblems are filled in), Fahrul will be engulfed in a state of chaos. This creates an extremely challenging setting for players to operate in.

In a State of Chaos

 * Characters who die cannot be revived
 * All Haunts are activated
 * All active sanctums are destroyed
 * Players will be regularly ambushed by powerful, anomalous creatures, such as Chaos Beasts (these creatures will often be level 8 and above regardless of the current level of characters).