Justice

is a character skill in the game.

Description
Chance of adding splash damage to perfect strike with two-handed weapons.

Effects
is a passive combat skill that can activate after a perfect attack with a two-handed melee weapon, adding splash damage to the strike. Consequently, any enemies immediately adjacent to the intended target will also be dealt an amount of damage equal to half the amount of damage dealt to the primary target.

If the original attack is augmented in any way (such as by having Brilliant Gemstones equipped and targeting a spirit), that extra damage will also carry over to any enemies caught by the splash, regardless of their creature type.

Conditions
In order for to trigger, a character must be using a two-handed weapon that can perform a basic single target melee attack. At least one other enemy combatant must be alive and to the immediate left or right of the enemy being targeted by the attack.

As a two-handed melee attack is required, the choice of weaponry that will trigger is limited to the following types: axes, blades, dual wields, blunt weapons, and some polearms and staves.

will not trigger on a critical hit.

Chance to trigger
The chance of activating during a character's attack is 15%. An additional bonus 3% is added for every point spent to make the attack. For example, if 4 focus points are used, the probability of triggering is 27%.

Innate
is a core skill of the Woodcutter.