Difficulty

For the King has 3 Difficulties. When starting the game, there is a warning to players that they are unlikely to win their first time playing, as the game is a "Rogue Like." The idea being that you will want to play the whole game story multiple times, in order to learn the best strategies, as well as unlocking new parts of the game.

Apprentice
"For new players looking to get their feet wet. Still a challenge but less punishing overall. Standard Lore payout."


 * Characters on Apprentice difficulty start with 55 Luck, 5 higher than Journeyman and Master.
 * Chaos and Scourges happens very infrequently.
 * Spawned creatures are rarer, allowing players to isolate them more. They are also usually easier/more rewarding, such as Bees instead of Skeletons.
 * Lives begin at 4, with a maximum of 4, and can be refilled.

Journeyman
"For those familiar with Fahrul and knows the keys (sic) to survival. Quite challenging but not impossible. Standard Lore payout."


 * Characters on Journeyman difficulty start with 50 Luck, 5 lower than Apprentice.
 * Chaos and Scourges happens very frequently, about every 5 turns, making players have to be very conservative with movement and progress.
 * Spawned creatures are closer together, making them harder to isolate. They are more frequently less rewarding, like Skeletons instead of Bees.
 * Lives begin at 3, with a maximum of 3, and can be refilled.
 * Flexible thinking about the classes may help players come up with better strategies, such as using the Busker for their second best stat (Strength) instead of using them for their best stat (Talent), as well as carrying and switching multiple weapons between battles, such as those that lower either magic or physical resistance, or that deal bonus damage to certain creature types.

Master
"Legends are forged in this mode. Only those looking for an extreme challenge. Everything is more punishing and players cannot be revived. Highest Lore payout."


 * Characters on Master difficulty start with 50 Luck, 5 lower than Apprentice.
 * Chaos and Scourges happens very frequently (more information needed here). Players have to be very conservative with movement and progress.
 * Spawned creatures are closer together, making them harder to isolate. They are more frequently less rewarding, like Skeletons instead of Bees.
 * There are no lives. Dead characters cannot be revived by any means.
 * Flexible thinking about the classes may help players come up with better strategies, such as using the Busker for their second best stat (Strength) instead of using them for their best stat (Talent), as well as carrying and switching multiple weapons between battles, such as those that lower either magic or physical resistance, or that deal bonus damage to certain creature types.
 * As of 1.0.19, Master has been proven to be beatable.

(Requesting: More specific information for how frequent chaos happens. More specific information about how frequently scourges happen.  More specific information about master in general).