Inspire

 is a character skill in the game.

Description
Chance to grant a small XP boost to party members within 2 hexes.

Effects
is a passive skill that allows a character on foot in the Overworld the opportunity to grant nearby party members a small amount of experience at the end of their turn. For the experience to be shared with the rest of the party, the character with must end their turn adjacent to or on the same hex as an ally. Experience can even be passed along to a third party member via the second, provided the other two party members are adjacent to one another and at least one is adjacent to the character triggering the skill. This effectively means experience gains from can be "chained" to a character who is multiple hexes away.

can also trigger while in a dungeon, with a slight modifier (see below).

Conditions
will only trigger during the day in clear weather, provided the character with the skill is standing alone in an unoccupied or "bare" hex. For instance, the hex cannot contain a town, sanctum, or other locations; active encounters and corrupted hexes will also prevent a character from being able to use.

A character who is poisoned will not the party.

Chance to trigger
Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc on a character's turn for each in-position party member separately, using the following formulae*:


 * While in the Overworld:
 * ${1-100 < ({[Talent] \div 2})}$


 * While in a dungeon:
 * ${1-100 < \big(\dfrac{([Talent] \div 2)}{[AlivePartyMembers]}\big)}$

*Please note the above values are unconfirmed estimates and may not be entirely accurate.

Amount of experience gained
The amount of experience received from is equal to 10% of the total amount needed for a character to reach the next level, rounded up.

So, for example, a character needing 25xp total to reach level 1 would always gain 2.5 experience from (while at level 1). This amount would then be rounded up, for a total of 3 experience points gained from at level 1 for that character.

Innate
is a core skill of the Herbalist.