Steady

 is a character skill in the game.

Description
Chance to completely negate damage from attack when shield is equipped.

Effects
Damage Reflection will still trigger on a blocked attack using.

Conditions
The following conditions must be met for Steadfast to proc: The chance of it triggering is a roll made on being attacked. there are two ways in which it can proc.
 * Not be Entangled
 * Not be Stunned
 * Have a Shield equipped

The first is evasion based:

1-100 < Evasion stat

Therefore with 15 evasion, the first chance of it proccing is 15%

The second is based on potential damage received:

1-100 < ((Health total after being hit (if the attack were to connect)/ Current total health) - 1) multiplied by 100. With a minimum of 7 and maximum of 22.

In practice, the more health you are potentially going to lose from an attack, the higher chance of Steadfast proccing. The minimum chance is 7% and maximum chance is 22%