Gather Herbs

is a character skill in the game.

Description
Chance to gain a random herb at the end of turn while in the wilderness.

Effects
is a passive skill that grants a character on foot in the Overworld a small chance for a random herb to spawn in their inventory on their turn.

can also trigger while in a dungeon, with a slight modifier (see below).

Conditions
will only trigger if the character with the skill is standing alone in an unoccupied or "bare" hex. For instance, the hex cannot contain a town, sanctum, or other locations. Active encounters and corrupted hexes will also prevent a character from being able to use.

Chance to trigger
Provided the conditions are favourable, a random behind-the-scenes roll between 1 and 100 is checked against a character's to determine if  will successfully trigger on their turn, using the following formulae:


 * While in the Overworld:
 * ${[1, 100] < ({[Intelligence] \div 2})}$


 * While in a dungeon:
 * ${[1, 100] < \big(\dfrac{([Intelligence] \div 2)}{[AlivePartyMembers]}\big)}$

Innate
is a core skill of the Herbalist.