List of guns

Awareness

 * Musket
 * Rusty Musket

Strength

 * Bronze Cannon
 * Hand Cannon
 * Iron Cannon

Talent

 * Blunderbuss
 * Gilded Blunderbuss
 * Golden Gun
 * Handgun

Legend

 * Weapon Attributes :
 * Breakable.png Breakable
 * Unfocusable.png Unfocusable
 * Two-Handed.png Two-Handed
 * Ability Damage :
 * Single.png Single Target Attack
 * Pierce.png Piercing Attack
 * Heavy.png Heavy Attack
 * Splash.png Splash Attack
 * AoE.png Area of Effect Attack
 * Ability Checks :
 * Number1.png through Number9.png indicate the number of Stat checks made when attacking.
 * Rarity :
 * Common, Uncommon , Rare , Artifact , Quest

Tables
{| style="width:100%; border-collapse:collapse; border:solid #2163a6 2px; text-align:center;" ! style="width:10%; border-bottom:solid #2163a6 2px;" | Weapon ! style="width:5%; border-bottom:solid #2163a6 2px;" | Type ! style="width:5%; border-bottom:solid #2163a6 2px;" | Stat ! style="width:5%; border-bottom:solid #2163a6 2px;" | Damage ! style="width:15%; border-bottom:solid #2163a6 2px;" | Modifiers ! style="width:50%; border-bottom:solid #2163a6 2px;" colspan="5" | Abilities ! style="width:10%; border-bottom:solid #2163a6 2px;" | Rarity Musket Support Range Rusty Musket Support Range
 * + Weapons - Guns - Awareness
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | musket_crop.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | musket_crop.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | Gun.pngTwo-Handed.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | Awareness.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="3" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | Elite Ambush
 * style="width:10%;" | Piercing Shot
 * style="width:10%;" | Pierce.pngNumber1.png
 * style="width:10%;" | 38 dmg
 * style="width:10%;" | Ignore Armor
 * style="width:10%;" |
 * rowspan="3" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#2A4B8D;" | Uncommon
 * Headshot
 * Heavy.pngNumber2.png
 * 57 dmg
 * -20% acc
 * - style="border-bottom:solid #2163a6 2px;
 * Stab
 * Single.pngNumber2.png
 * 8 dmg
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | rustyMusket_crop.png
 * 8 dmg
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | rustyMusket_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | rustyMusket_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | rustyMusket_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | rustyMusket_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Gun.pngTwo-Handed.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Awareness.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="2" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | Elite Ambush
 * Piercing Shot
 * Pierce.pngNumber1.png
 * 24 dmg
 * Ignore Armor
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#2A4B8D;" | Uncommon
 * - style="border-bottom:solid #2163a6 2px;
 * Stab
 * Single.pngNumber2.png
 * 5 dmg
 * - }
 * - }
 * - }
 * - }

{| style="width:100%; border-collapse:collapse; border:solid #2163a6 2px; text-align:center;" ! style="width:10%; border-bottom:solid #2163a6 2px;" | Weapon ! style="width:5%; border-bottom:solid #2163a6 2px;" | Type ! style="width:5%; border-bottom:solid #2163a6 2px;" | Stat ! style="width:5%; border-bottom:solid #2163a6 2px;" | Damage ! style="width:15%; border-bottom:solid #2163a6 2px;" | Modifiers ! style="width:50%; border-bottom:solid #2163a6 2px;" colspan="5" | Abilities ! style="width:10%; border-bottom:solid #2163a6 2px;" | Rarity Bronze Cannon Support Range Hand Cannon Unlock Iron Cannon Support Range
 * + Weapons - Guns - Strength
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | bronzeCannon_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | bronzeCannon_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Gun.pngTwo-Handed.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Strength.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="2" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | -3 Speed
 * style="width:10%;" | Explosive Shot
 * style="width:10%;" | AoE.pngNumber1.png
 * style="width:10%;" | 18 dmg
 * style="width:10%;" |
 * style="width:10%;" |
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#2A4B8D;" | Uncommon
 * - style="border-bottom:solid #2163a6 2px;"
 * Concussive Shot
 * AoE.pngNumber1.png
 * 9 dmg
 * Daze
 * -20% acc
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | handCannon_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | handCannon_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Gun.pngTwo-Handed.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Strength.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="2" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | Support Range
 * Explosive Shot
 * AoE.pngNumber1.png
 * 12 dmg
 * rowspan="1" style="border-left:solid #2163a6 2px; border-bottom:none #2163a6 2px; color:#2A4B8D;" | Uncommon
 * - style="border-bottom:solid #2163a6 2px;"
 * Incendiary Shot
 * AoE.pngNumber1.png
 * 6 dmg
 * Ignite
 * -20% acc
 * rowspan="1" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | * Lore Store
 * -20% acc
 * rowspan="1" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | * Lore Store
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | ironCannon_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | ironCannon_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Gun.pngTwo-Handed.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Strength.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="2" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | -5 Speed
 * Explosive Shot
 * AoE.pngNumber1.png
 * 35 dmg
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#2A4B8D;" | Uncommon
 * - style="border-bottom:solid #2163a6 2px;"
 * Concussive Shot
 * AoE.pngNumber1.png
 * 18 dmg
 * Daze
 * -20% acc
 * - }
 * -20% acc
 * - }

{| style="width:100%; border-collapse:collapse; border:solid #2163a6 2px; text-align:center;" ! style="width:10%; border-bottom:solid #2163a6 2px;" | Weapon ! style="width:5%; border-bottom:solid #2163a6 2px;" | Type ! style="width:5%; border-bottom:solid #2163a6 2px;" | Stat ! style="width:5%; border-bottom:solid #2163a6 2px;" | Damage ! style="width:15%; border-bottom:solid #2163a6 2px;" | Modifiers ! style="width:50%; border-bottom:solid #2163a6 2px;" colspan="5" | Abilities ! style="width:10%; border-bottom:solid #2163a6 2px;" | Rarity Blunderbuss Support Range Gilded Blunderbuss Support Range Golden Gun Support Range Unlock Handgun
 * + Weapons - Guns - Talent
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | blunderbuss_crop.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | blunderbuss_crop.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | Gun.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | Talent.png
 * rowspan="3" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="3" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | +5 Evasion
 * style="width:10%;" | Blast
 * style="width:10%;" | Splash.pngNumber1.png
 * style="width:10%;" | 15/8 dmg
 * style="width:10%;" |
 * style="width:10%;" |
 * rowspan="3" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#2A4B8D;" | Uncommon
 * Warning Shot
 * Single.pngNumber1.png
 * Reset
 * - style="border-bottom:solid #2163a6 2px;
 * Pistol Whip
 * Single.pngNumber2.png
 * 3 dmg
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | gildedBlunderbuss_crop.png
 * Single.pngNumber2.png
 * 3 dmg
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | gildedBlunderbuss_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | gildedBlunderbuss_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | gildedBlunderbuss_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | gildedBlunderbuss_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | Gun.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | Talent.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="4" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | +5 Evasion
 * Blast
 * Splash.pngNumber1.png
 * 28/14 dmg
 * rowspan="4" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#2A4B8D;" | Uncommon
 * Warning Shot
 * Single.pngNumber1.png
 * Reset
 * Incendiary Shot
 * Single.pngNumber1.png
 * 14 Damage
 * Ignite
 * -10% acc
 * - style="border-bottom:solid #2163a6 2px;
 * Pistol Whip
 * Single.pngNumber2.png
 * 6 dmg
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | goldenGun_crop.png
 * -10% acc
 * - style="border-bottom:solid #2163a6 2px;
 * Pistol Whip
 * Single.pngNumber2.png
 * 6 dmg
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | goldenGun_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | goldenGun_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | goldenGun_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | goldenGun_crop.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | Gun.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | Talent.png
 * rowspan="4" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="4" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | +20% Gold Multiplier
 * Blast
 * Splash.pngNumber1.png
 * 40/20 dmg
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:none #2163a6 2px; color:#2A4B8D;" | Uncommon
 * Warning Shot
 * Single.pngNumber1.png
 * Reset
 * Headshot
 * Heavy.pngNumber2.png
 * 60 Damage
 * -20% acc
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | * Lore Store
 * Headshot
 * Heavy.pngNumber2.png
 * 60 Damage
 * -20% acc
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | * Lore Store
 * -20% acc
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" | * Lore Store
 * - style="border-bottom:solid #2163a6 2px;
 * Pistol Whip
 * Single.pngNumber2.png
 * 8 dmg
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | handgun_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | handgun_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | handgun_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | handgun_crop.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Gun.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Talent.png
 * rowspan="2" style="border-bottom:solid #2163a6 2px;" | Physical
 * rowspan="2" style="border-right:solid #2163a6 2px; border-bottom:solid #2163a6 2px;" |
 * Blast
 * Splash.pngNumber1.png
 * 10/5 dmg
 * rowspan="2" style="border-left:solid #2163a6 2px; border-bottom:solid #2163a6 2px; color:#CEB895;" | Common
 * - style="border-bottom:solid #2163a6 2px;
 * Pistol Whip
 * Single.pngNumber2.png
 * 2 dmg
 * - }
 * 2 dmg
 * - }
 * - }
 * - }