Difficulty

is an inherently difficult game, and can prove challenging even for veteran players. As such, a variety of gameplay options are available that players can use to adjust the game's level.

Description
The options in  allow players to adjust an adventure's ruleset, tailoring the game's challenge to better suit their own playstyle and skill level. These options can be further honed by using the game's house rules, which allow for finer tuning of an adventure's difficulty settings.

Difficulty options can be accessed from the Adventure Options submenu when creating a new game, before beginning an adventure. They cannot be further adjusted after beginning an adventure.

Disclaimer
is a difficult game. Players are not expected to succeed every time, and the roguelike nature of the game guarantees that players are not always so lucky during their adventures. As such, the game delivers a strict disclaimer to all players on the loading screen. Players are advised to heed this warning, and keep it in mind when becoming too frustrated or discouraged. The wiki features a selection of master-level guides that can assist new players in overcoming any hurdles they might encounter.

Difficulty levels
Players can adjust the difficulty level of their adventure when beginning a game. There are three primary settings to choose from:

Apprentice
"For new players looking to get their feet wet. Still a challenge but less punishing overall. 60% Lore payout."


 * Characters on Apprentice difficulty start with +5 for all stats, and +1 Max Focus compared to Journeyman and Master Difficulties.
 * Economy Inflation defaults at 80% on all adventures.
 * Enemy Health start at 90% on all adventures, and creatures spawn less compared to Journeyman and Master, allowing them to be isolated easier through ambushes.
 * Chaos and Scourges happens very infrequently, with chaos at default every 8 rounds, 10 on the "Dungeon Crawl" adventure.
 * Flood Frequency in the "Into the Deep" adventure defaults at every 18 rounds.
 * Starting Life Pool Max at 6, and can be refilled or increased.

Journeyman
"For those familiar with Fahrul and knows the keys (sic) to survival. Quite challenging but not impossible. 100% Lore payout."


 * "Hildebrant's Cellar" and "Gold Rush" adventures are exclusive to Journeyman.
 * Economy inflation defaults at 90% on all adventures besides "Hildebrant's Cellar" and "Gold Rush". "Hildebrant's Cellar" is 100% and "Gold Rush" is 30%.
 * Enemy Health start at 100% on all adventures, and creatures spawn in more compared to Apprentice.
 * Chaos and Scourges happens very frequently, with chaos at default every 6 rounds, 9 on the "Dungeon Crawl" adventure.
 * Flood Frequency in the "Into the Deep" adventure defaults at every 16 rounds.
 * Starting Life Pool Max at 3, and can be refilled or increased.

Master
"Legends are forged in this mode. Only those looking for an extreme challenge. 150% Lore payout."


 * Economy inflation defaults at 100% on all adventures.
 * Enemy Health start at 110% on all adventures, and creatures spawn in more compared to Journeyman.
 * Chaos and Scourges happens very frequently, with chaos at default every 4 rounds, 8 on the "Dungeon Crawl" adventure. Players have to be very conservative with movement and progress.
 * Flood Frequency in the "Into the Deep" adventure defaults at every 14 rounds.
 * Starting Life Pool Max at 0, but can be increased.

House rules
''Adjusting House Rules is not recommended for first time players. When House Rules are active Lore Payout is capped at 50% and some achievements are locked.''

The game also features a short subset of house rules that can be tweaked at the player's discretion when beginning a campaign. This offers a wider range of flexibility in terms of playstyle, for those wanting a slower-paced or less stressful adventure.

When any house rules are applied, lore payout during an adventure is capped at 50% for all difficulties. Some achievements will be locked as well.

Available options for House Rules are as follows:

* Only available in the Into The Deep campaign.

** This is equivalent to planetary alignment in the Lost Civilization campaign.

There are no house rules available for the Hildebrant's Cellar game mode.