|Helpful defensive items that can be equipped in a character's various armor slots.|
Armor in For The King is used to reduce damage taken from enemies. There are different kinds of Armor tailored for different Stats. In For The King there are no restrictions on which types of armor an adventurer can wear. Armor can also influence a character's Skills or Abilities, and grant status effects such as Immunities.
Although clothing can be used to cosmetically change your character's appearance, it is your source of body armor, and is used to boost stats while serving as a primary defense against incoming attacks. Clothing is equipped in a character's body slot.
While clothing is generally tailored for a specific archetype or build, there is no restriction on which individual armor types characters can equip.
There are 4 different basic types of body armor in For The King:
Robes are the favorite of the Scholar and the Herbalist, but rogues such as the Trapper may prefer cloaks. Both generally have a high resistance to magical attacks and very little armor. They often provide a strong buff to Intelligence, Awareness, and Focus, but often at the expense of a character's Strength or Talent stats.
Some examples of silk armor are:
Cloth Armor is the standard for Minstrels and Buskers, as it focuses on boosting stats such as Talent and Luck. Cloth armor usually has high resistance and armor bonuses, but will take away from a character's Awareness stat. Oftentimes, it will come with a modifier to gold gains, boosting income after a battle.
Some notable examples of cloth armor are:
While most basic pieces of hide armor will only provide a boost to armor and resistance, they'll sometimes offer up a variety of other bonuses. Most characters will wear some form of hide armor at one point in time or another during a campaign, as even standard Leather Armor, Soldier Armor, or Dragonhide Armor can be preferable if nothing else is available. However, as specialized hide armor often comes with a strong focus on Awareness, it is preferred by Hunters, while Trappers and Treasure Hunters will find it useful for navigating Traps in Dungeons.
Typical hide armor variants include:
The strongest armor type in the game and often providing a nice bonus to Strength, plate armor is especially useful to Blacksmiths, Woodcutters, and the occasional Monk. With low resistance, plate armor is generally weak when it comes to magic attacks; however, it more than makes up for it with a huge boost to a character's armor stat, while sacrificing only a few points in Intelligence.
Some proper examples of plate armor are:
Other Armor Types
Clothing isn't the only type of armor in For The King. Additionally, there are several hats, hoods, helmets, shoes, slippers, and boots that can be equipped for a diversity of cosmetic effects, stat boosts, and skill bonuses.
There is a wide variety of headgear in 3 basic types to choose from in For The King. And like body armor, headgear is mainly used to reduce incoming damage from enemies. Several hats and helmets will also impart immunities or special skills. Headgear is equipped in a character's head slot.
Some headgear to take note of:
Footwear is another type of armor in For The King that characters can equip to mitigate damage, boost stats, or impart valuable skills. Many types of footwear can also provide some kind of movement bonus.
Helpful examples of footwear are:
Shields cannot be equipped alongside Two-Handed Weapons, so they're more suited to characters who prefer to arm themselves with Daggers, Swords, Spears, Bludgeons, or even certain Guns. Most shields will impart Enemy Taunt, but some can also give a character other skills such as Support Range.
Shields come in two basic types:
Physical shields are shields with a high armor stat. While not as versatile as magic shields, they will often have other benefits, such as boosts to a character's Awareness or evasion. Steady is sometimes seen on physical shields as well.
Physical shields are the easiest type of shield to find in Fahrul:
Magic shields will occasionally offer other magical incentives like damage reflection or added Resistance.
Some notable magic shields are:
Armor Sets by Tier
The tiers below are based upon when Towns refresh their inventories. Tier 1 sets are present before the first town refresh. Tier 2 occurs after the first town refresh. There are a total of 5 town refreshes in a normal FTK campaign, with the final town refresh only increasing prices of consumables and town services.