Every attack has a chance to proc a critical hit. If a critical hit occurs, the attack roll will be considered 'perfect' (all rolls succeeding).
Every character has a Base Crit Chance of 5%.
Critical damage varies based on the difficulty you are playing on.
Critical damage can be amplified through the Frozen debuff.
Higher difficulties have a lower critical damage output.
- Apprentice - ?
- Journeymen - 25%
- Master - ?
1-100 roll < ((0.05 Base crit chance + Weapon crit chance + Crit modifiers) + (0.05 * Focus Points spent))*100
In practice, A trapper (Base crit chance 5%) using a bow with 10% crit chance and the Sanctum of Blood 10% crit chance boost spending 2 focus on an attack and achieving 'perfect' would have a 35% chance of performing a critical hit.
Guaranteed critical hits can also be achieved through the Hunter's Called Shot ability.