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Description[]

Every attack has a chance to proc a critical hit. If a critical hit occurs, the attack roll will be considered 'perfect' (all rolls succeeding).

Every character has a Base Crit Chance of 5%.

Critical damage[]

Critical damage varies based on the difficulty you are playing on.

Critical damage can be amplified through the Frozen debuff.

Higher difficulties have a lower critical damage output.

  • Apprentice - ?
  • Journeymen - 25%
  • Master - ?

Chances[]

1-100 roll < ((0.05 Base crit chance + Weapon crit chance + Crit modifiers) + (0.05 * Focus Points spent))*100

Example[]

In practice, A trapper (Base crit chance 5%) using a bow with 10% crit chance and the Sanctum of Blood 10% crit chance boost spending 2 focus on an attack and achieving 'perfect' would have a 35% chance of performing a critical hit.

Notes[]

Guaranteed critical hits can also be achieved through the Hunter's Called Shot ability.