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The comprehensive field guide to locations, characters, items, creatures, and encounters throughout the land of Fahrul in the game For The King.
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Upon entering the dungeon, the players will be presented with one of a few scenarios, these being:
 
Upon entering the dungeon, the players will be presented with one of a few scenarios, these being:
 
* Fight - A fight against 3 enemies
 
* Fight - A fight against 3 enemies
* Chest - A chest is presented with the option to Proceed or Open. Using an [[Identify Scroll]] will discern the nature of the chest. Some chests are [[Mimics]] in disguise, and will attack the players with initiative if opened. Chests that are not [[Mimics]] will reward the players with loot.
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* Chest - A chest is presented with the option to Proceed or Open. Using an [[Identify Scroll]] will discern the nature of the chest. Some chests are [[Mimics]] in disguise, and will attack the players with initiative if opened. Chests that are not [[Mimics]] will reward the players with loot. Note: In Co-op play, it is often a good idea to store Lockpicks on the same character as Identify Scrolls. This allows for that character to open an identified locked chest without having to pass control to another player.
 
* Trap - A trap encounter. See the Traps section below.
 
* Trap - A trap encounter. See the Traps section below.
 
* Healing Pool - One character can make a [[Vitality]] check to heal themselves.
 
* Healing Pool - One character can make a [[Vitality]] check to heal themselves.
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Between each scenario, the players are given the opportunity to manage their inventory and use items. Items that may be used are limited to those that can be used within a fight. Once each player has pressed the 'Ready' button, the next scenario will begin. A character with the [[Party Heal]] skill may use this ability freely during the 'Ready' stage.
 
Between each scenario, the players are given the opportunity to manage their inventory and use items. Items that may be used are limited to those that can be used within a fight. Once each player has pressed the 'Ready' button, the next scenario will begin. A character with the [[Party Heal]] skill may use this ability freely during the 'Ready' stage.
   
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<br />
When in a dungeon, time does not progress outside (no "rounds" occur).
 
   
 
==List Of Dungeons==
 
==List Of Dungeons==
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* [[Ancient Temple]] - Appears in the Jungle Falls biome.
* [[Demon Cave]]
 
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* [[Buried Temple]] - Appears in the Parched Waste biome.
* [[Sea Cave]]
 
* [[Snow Cave]]
 
* [[Ice Shrine]]
 
* [[Whale Belly|Whale's Belly]]
 
 
* [[Catacombs]]
 
* [[Catacombs]]
* [[Glittering Mines]]
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* [[Dark Cave]]
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* [[Demon Cave]] - Appears in the Dropstone Badlands biome.
* [[Abandoned Cellar]] - A one room dungeon where you must fight a single [[Acid Jelly]]. Only one player may enter.
 
* [[Buried Temple]]
 
 
* [[Fire Cave]]
 
* [[Fire Cave]]
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* [[The Flooded Crypt]] - Appears in Dungeon Crawl in the Poisoned Bog biome.
* The [[King's Maze]]
 
 
* [[Forgotten Celler]] - A one room dungeon where you must fight a single [[Acid Jelly]]. Only one player may enter.
  +
* [[Glittering Mines]] - Appears in the Guardian Forest biome.
 
* [[Harazuel]]
 
* [[Harazuel]]
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* [[Ice Shrine]] - Appears in Dungeon Crawl in the Shivering Woods biome.
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* The [[King's Maze]] - Appears in the Golden Plains biome.
 
* [[Lich's Crypt]]
 
* [[Lich's Crypt]]
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* [[Mage dungeon|Mage Dungeon]] - Appears in Dungeon Crawl in the Burning Forest biome.
* [[Dark Cave]]
 
  +
* [[The Obsidian Keep]] - Appears in Dungeon Crawl in the Dropstone Badlands
*[[Mage dungeon|Mage Dungeon]]
 
 
* [[Sea Cave]]
 
* [[Snow Cave]]
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* [[Water Temple]] - Appears in Dungeon Crawl in the Rogue Isles biome.
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* [[Whale Belly|Whale's Belly]] - Appears in "Into the Deep" in a random sea hex.
   
 
== Traps ==
 
== Traps ==
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* Statue Trap
 
* Statue Trap
 
* Magnet Trap
 
* Magnet Trap
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== Notes ==
  +
  +
* When in a dungeon, time does not progress outside (no "rounds" occur). However, "virtual" rounds pass with each room and that determines which character's turn it is once you exit the dungeon.
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** For example, entering a dungeon with 4 rooms with Player 1 means that you will spend 4 virtual turns inside, one for P1, P2, P3, P1. Thus, upon exiting it would be P2's turn.
   
 
[[Category: Dungeons]]
 
[[Category: Dungeons]]

Revision as of 15:01, 8 June 2021

Identify Scroll

Identify Scrolls can be used to identify the nature of Chests in dungeons.

Dungeons are a Location type which present a series of challenges for the player.

In order for a party to enter the dungeon, all of the players must be in the same region, no matter how far from the location.

Upon entering the dungeon, the players will be presented with one of a few scenarios, these being:

  • Fight - A fight against 3 enemies
  • Chest - A chest is presented with the option to Proceed or Open. Using an Identify Scroll will discern the nature of the chest. Some chests are Mimics in disguise, and will attack the players with initiative if opened. Chests that are not Mimics will reward the players with loot. Note: In Co-op play, it is often a good idea to store Lockpicks on the same character as Identify Scrolls. This allows for that character to open an identified locked chest without having to pass control to another player.
  • Trap - A trap encounter. See the Traps section below.
  • Healing Pool - One character can make a Vitality check to heal themselves.
  • Goblin Merchant - A merchant selling items.
  • Stairs - An opportunity to use a tinder pouch to heal and regain focus.
  • Door - Characters must make a Strength based check to break down a door, or use Lockpicks to complete the task.
  • Boss - In some dungeons, there is a boss encounter, where players must fight 3 harder than average enemies.
  • Treasure Room - At the end of some dungeons, players are rewarded with loot.
  • Chaos Generator Room - Some dungeons end with a chaos generator, providing the ability to reduce chaos.

Between each scenario, the players are given the opportunity to manage their inventory and use items. Items that may be used are limited to those that can be used within a fight. Once each player has pressed the 'Ready' button, the next scenario will begin. A character with the Party Heal skill may use this ability freely during the 'Ready' stage.


List Of Dungeons

Traps

File:Underworld.gif

The Axe Trap

Occasionally within dungeons you come across trap rooms. These are Stat based challenges which must be overcome in order to progress.

Each trap has three options:

  1. Dismantle - Disabling the trap and allowing your entire party to pass (Talent based check)
  2. Proceed - This character will pass through the trap alone, leaving the others behind (Awareness based check)
  3. Pass - Pass your option onto the next player

Using a Thief's Delight will instantly dismantle the trap at the cost of the item.

Types of Traps

  • Spear Trap
  • Axe Trap
  • Minecart Trap
  • Poison Trap
  • Statue Trap
  • Magnet Trap

Notes

  • When in a dungeon, time does not progress outside (no "rounds" occur). However, "virtual" rounds pass with each room and that determines which character's turn it is once you exit the dungeon.
    • For example, entering a dungeon with 4 rooms with Player 1 means that you will spend 4 virtual turns inside, one for P1, P2, P3, P1. Thus, upon exiting it would be P2's turn.