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Energy Boost is a Special Ability currently unique to the Hunter.

Overview[]

Upon using all of his movement actions, the hunter has a small chance to move 1 additional Hex Tile

Conditions[]

The following conditions must be met for Energy Boost to trigger:

  • Not be in a Boat or Balloon
  • Not have the Lethargic Curse
  • Not be Poisoned
  • Not skipped a turn

If these conditions are met, an ability roll is made to determine if an energy boost is made.

The roll is performed as follows: Succeeds if roll out of 100 is < total Speed stat divided by 2.

For example if the character has 82 speed, the roll would have to be 41 or lower to succeed, therefore having a 41% chance to proc.

Notes[]

Energy Boost and Nice Day! will not trigger on the same turn.

Redirect[]

For those looking for a complete list of each Special Ability and its respective purpose, click here.