Energy Boost is a character skill in the game For The King.
Description[]
Chance to gain additional action point at end of turn.
Effects[]
Energy Boost is a passive skill that will occasionally grant a character in the Overworld an extra movement point at the end of their turn.
Because Energy Boost triggers only once a character has expended all their available movement points, caution is recommended that players do not accidentally end their turn too quickly, without having noticed or used the additional movement.
Conditions[]
There are a few situations that exist where Energy Boost may not be able to trigger. The character must be traveling on foot (not in a boat or using the air balloon). They must not be poisoned or feeling lethargic. Finally, Energy Boost will not trigger on a Nice Day.
Chance to trigger[]
Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc Energy Boost on a character's turn, using the following formula:
Essentially, the chance for Energy Boost to trigger is equal to less than half of a character's current speed stat.
Ways to acquire Energy Boost[]
Innate[]
Energy Boost is a core skill of the Hunter.
Equipment[]
Item Name | Item Type |
---|---|
Lolli Wand | Wand |
Ambush • Black Hole • Called Shot • Counter Attack • Discipline • Distraction • Door Bash • Elite Ambush • Elite Door Bash • Elite Flee • Elite Sneak • Elite Trap Disarm • Elite Trap Evasion • Encourage • Enemy Taunt • Energy Boost • Entertain • Find Treasure • Flee • Gather Herbs • Glory • Inspire • Justice • Mimic Whisper • Party Heal • Refocus • Sneak • Steady • Support Range • Trap Disarm • Trap Evasion |