mNo edit summary Tag: Visual edit |
No edit summary |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | < |
+ | <code>This article is about the gamemode "For The King". For other see "[[For The King#Gamemodes|Gamemodes]]" and for the game "[[For The King]]".</code> |
+ | |||
== Description == |
== Description == |
||
The [[For The King#Gamemode|gamemode]] For The King is the original campaign within the game. The in game name for this campaign is called 'Battle against Chaos.' |
The [[For The King#Gamemode|gamemode]] For The King is the original campaign within the game. The in game name for this campaign is called 'Battle against Chaos.' |
||
Line 12: | Line 13: | ||
Lore Payout: 60% |
Lore Payout: 60% |
||
− | Chaos Frequency: |
+ | Chaos Frequency: 8 |
− | Life Pool: |
+ | Life Pool: 6 |
− | Economy Inflation: |
+ | Economy Inflation: 80% |
Stat Bonus: +5% |
Stat Bonus: +5% |
||
Line 22: | Line 23: | ||
Max Focus Bonus: +1 |
Max Focus Bonus: +1 |
||
− | Enemy Health: |
+ | Enemy Health: 90% |
End Turn Health Gain: Yes |
End Turn Health Gain: Yes |
||
− | Start Items: +5 Gold, [[Godsbeard]], [[Golden Root]], [[Tinder Pouch]] |
+ | Start Items: +5 Gold, [[Godsbeard]], [[Golden Root]], [[Tinder Pouch]], [[Old Boots]] |
== Journeyman == |
== Journeyman == |
||
Lore Payout: 100% |
Lore Payout: 100% |
||
− | Chaos Frequency: |
+ | Chaos Frequency: 6 |
Life Pool: 3 |
Life Pool: 3 |
||
− | Economy Inflation: |
+ | Economy Inflation: 90% |
Enemy Health: 100% |
Enemy Health: 100% |
||
Line 44: | Line 45: | ||
== Master == |
== Master == |
||
− | Lore Payout: |
+ | Lore Payout: 150% |
Chaos Frequency: 4 |
Chaos Frequency: 4 |
||
Line 57: | Line 58: | ||
Start Items: [[Tinder Pouch]] |
Start Items: [[Tinder Pouch]] |
||
+ | [[Category:Campaigns]] |
Revision as of 20:10, 4 July 2021
This article is about the gamemode "For The King". For other see "Gamemodes" and for the game "For The King".
Description
The gamemode For The King is the original campaign within the game. The in game name for this campaign is called 'Battle against Chaos.'
Battle against Chaos is a story driven adventure in which players attempt to solve the King's murder and restore order to the land of Fahrul.
The game mode supports 1-3 players.
There are three difficulties within this mode:
Apprentice
Lore Payout: 60%
Chaos Frequency: 8
Life Pool: 6
Economy Inflation: 80%
Stat Bonus: +5%
Max Focus Bonus: +1
Enemy Health: 90%
End Turn Health Gain: Yes
Start Items: +5 Gold, Godsbeard, Golden Root, Tinder Pouch, Old Boots
Journeyman
Lore Payout: 100%
Chaos Frequency: 6
Life Pool: 3
Economy Inflation: 90%
Enemy Health: 100%
End Turn Health Gain: Yes
Start Items: Tinder Pouch
Master
Lore Payout: 150%
Chaos Frequency: 4
Life Pool: 0
Economy Inflation: 100%
Enemy Health: 110%
End Turn Health Gain: Yes
Start Items: Tinder Pouch