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This article contains spoilers!
Proceed at your own risk. Please use the talk page to discuss potential spoilers.

Gold Rush is one of the playable adventure modes in the game For The King.

Description[]

Brave the cursed Midnight Woods and its haunted crypts in this "friendly", multiplayer-only competitive mode. A special Lore Store unlock awaits the winner of this fast-paced gold hunt.

Features[]

  • The overworld is landlocked, and small.
  • Unlimited lives, see Safety Stone. Death is just a temporary setback.
  • Towns, merchants, and dungeon shops are all much cheaper.
  • There is a minor XP boost to make things go even quicker.
  • Loot, loot, loot.
  • The amount of gold to collect is available as a House Rules slider.
  • There are no side-quests.

Core mechanics[]

See also: Gold

Players are tasked by the Scourge Fergus the Mad to compete with one another to be the first to deliver 100Icon-Gold to his hidden vault. It is up to each individual player how cooperative (or uncooperative) they wish to be in order to finish the adventure, and some deviousness is required to secure a win.

Rewards[]

Main article: Lore Store

Players who successfully outpace their opponents to win a game of Gold Rush will be rewarded with one of three potential Lore Store unlocks (conceivably, this could be done using a single character on Local Coop for a guaranteed unlock):

Lore Store Rewards
Reward Unlock Type
Midnight Helmet Hat
Midnight Rags Clothing
Midnight Lantern Backpack

Difficulty[]

Gold Rush is only available on the CrownJourneyman Journeyman difficulty.

Strategy[]

There are a number of strategies you can use to be more uncooperative than in normal campaigns:

  • Pulling your team into unwinnable fights, then running away.
  • Strategically dragging your party in to a dungeon when they’re across the map.
  • Buying items out from under another player.
  • Passing your turn in combat to assure you get the killing blow, and thus the first grab at any gold coins.

Notable enemies[]

Notable locations[]

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