For The King Wiki

Welcome to the For The King Wiki!
The comprehensive field guide to locations, characters, items, creatures, and encounters throughout the land of Fahrul in the game For The King.
Click to dismiss.

READ MORE

For The King Wiki
Advertisement
WikiIcon-Construction
This article is under construction!
It may not function as expected. Check the discussion for info about its current state. See articles under construction for other incomplete articles.

Skills are special character abilities in For The King.

Description

Most characters begin their journey with a select combination of the 25 different skills currently included in the game. Certain skills may also be acquired by finding and equipping specific items. These special abilities are unique from most other equipped abilities, and can be an integral part of any party's strategy.

Skill types

Passive skills

Passive skills are abilities that do not require any specific action from the player and will trigger of their own accord, depending on their effects. This includes skills such as Encourage, which will occasionally invert failed rolls during combat, and Gather Herbs, which can randomly yield a free herb when moving about the Overworld.

Active skills

Active or activated skills are abilities that, as the name suggests, require a decision or input from the player to activate. These types of skills generally reduce the number of stat checks required to perform an important action, such as with Elite Flee and Elite Sneak. Still others stand as combat skills and are used throughout the course of a battle, as with Party Heal or Enemy Taunt.

List of skills

Black Hole • Passive, Combat
Chance to instantly remove an enemy from combat when performing a direct attack.
CharIcon-Astronomer
Called Shot • Passive, Combat
Chance of perfect roll with bows.
CharIcon-Hunter
Counter Attack • Passive, Combat
Chance to negate an enemy ambush.
CharIcon-Trapper
Discipline • Passive, Combat
Grants focus to party members on critical hit or death blow.
CharIcon-Monk
Distraction • Passive, Combat
Chance of disrupting a successful attack roll against other party members.
CharIcon-Busker
Encourage • Passive, Combat
Chance to turn a party member's failed slot roll into a success.
CharIcon-Minstrel
Energy Boost • Passive, Overworld
Chance to gain additional action point at end of turn.
CharIcon-Hunter
Entertain • Passive, Overworld
Gain gold when ending turn within 1 hex of towns and carnivals and night markets.
CharIcon-BuskerCharIcon-Gladiator
Find Treasure • Passive, Overworld
High chance to find overworld treasure once per day.
CharIcon-TreasureHunter
Gather Herbs • Passive, Overworld
Chance to gain a random herb at the end of turn while in the wilderness.
CharIcon-Herbalist
Glory • Passive, Combat
Chance to temporarily increase attack damage at the beginning of combat.
CharIcon-Gladiator
Inspire • Passive, Overworld
Chance to grant a small XP boost to party members within 2 hexes.
CharIcon-Minstrel
Justice • Passive, Combat
Chance of adding splash damage to perfect strike with two-handed weapons.
CharIcon-Woodcutter
Mimic Whisper • Passive, Combat
Transforms mimics into regular chests when opening.
CharIcon-TreasureHunter
Refocus • Passive, Combat
Chance to reclaim a focus point at end of turn.
CharIcon-Scholar
Steady • Passive, Combat
Chance to completely negate damage from attack when shield is equipped.
CharIcon-Blacksmith
Support Range • Passive, Overworld
Join combat from an additional hex away.
CharIcon-Astronomer

Elite Ambush • Active, Overworld
Requires only one slot to ambush solo enemies or three slots for camps.
CharIcon-Trapper
Elite Door Bash • Active, Combat
Requires fewer slots to smash doors.
CharIcon-Woodcutter
Elite Flee • Active, Combat
Requires only one slot to flee combat.
CharIcon-Busker
Elite Sneak • Active, Overworld
Requires only one slot to sneak.
CharIcon-Hunter
Elite Trap Disarm • Active, Combat
Requires fewer slots to disarm traps.
CharIcon-Trapper
Elite Trap Evasion • Active, Combat
Requires fewer slots to avoid traps.
CharIcon-Hunter
Enemy Taunt • Active, Equipped, Combat
Force enemies to attack player and gain a small armor and resistance boost.
Equipped Skill
Party Heal • Active, Combat
Can use godsbeard to heal entire party.
CharIcon-HerbalistCharIcon-Monk

Skill table

Skill Description Source Skill Type
Called Shot Occasional chance for a guaranteed critical hit when using a bow. Passive
Counter Attack When you would be Ambushed, it becomes a normal combat instead. Passive
Discipline When the character lands a critical hit or killing blow, they will restore one focus point to any ally that has none. Passive
Distraction Occasionally causes enemy attack rolls to fail. Passive
Elite Ambush Ambushing enemies only requires two successful rolls. Active
Elite Door Bash Doors only require a single Strength check. Active
Elite Flee Fleeing only requires a single Speed check. Active
Elite Sneak Sneaking past an enemy only requires a single Speed check. Active
Elite Trap Disarm Traps only require a single Awareness check. Active
Elite Trap Evasion Bypassing traps only requires two successful rolls. Active
Encourage Occasionally causes an ally's failed attack roll to succeed instead. Passive
Enemy Taunt Forces enemy attacks to target the character for one combat round. Active
Energy Boost Character will occasionally receive +1 movement at the end of their turn. Passive
Entertain Character will occasionally receive gold if they end their turn near a Town, Night Market, Dark Carnival or Goblin vendor inside a dungeon. Passive
Find Treasure High chance to find overworld treasure once per day/night cycle. Passive
Gather Herbs Character will occasionally procure a random herb at the end of their turn. Passive
Justice Occasionally deals splash damage after a perfect roll with a two-handed weapon. Passive
Inspire Character will occasionally grant bonus XP to nearby allies. Passive
Mimic Whisper Transforms mimics into regular chests when opening. Passive
Party Heal Character may apply Godsbeard to the entire party at once, at slightly reduced effectiveness. Combat only. Active
Refocus Character will occasionally gain one focus point at the end of their turn. Passive
Steady

(formerly Steadfast)

Character occasionally blocks all damage from a successful enemy attack. Passive
Advertisement