Skill are special abilities in For The King.
Overview
Most characters begin their journey with a select combination of the available skills. Certain skills may also be acquired by finding and equipping specific items.
List of Skills
Skill | Description | Source | Skill Type |
---|---|---|---|
Called Shot | Occasional chance for a guaranteed critical hit when using a bow. | Passive | |
Counter Attack | When you would be Ambushed, it becomes a normal combat instead. | Passive | |
Discipline | When the character lands a critical hit or killing blow, they will restore one focus point to any ally that has none. | Passive | |
Distraction | Occasionally causes enemy attack rolls to fail. | Passive | |
Elite Ambush | Ambushing enemies only requires two successful rolls. | Active | |
Elite Door Bash | Doors only require a single Strength check. | Active | |
Elite Flee | Fleeing only requires a single Speed check. | Active | |
Elite Sneak | Sneaking past an enemy only requires a single Speed check. | Active | |
Elite Trap Disarm | Traps only require a single Awareness check. | Active | |
Elite Trap Evasion | Bypassing traps only requires two successful rolls. | Active | |
Encourage | Occasionally causes an ally's failed attack roll to succeed instead. | Passive | |
Energy Boost | Character will occasionally receive +1 movement at the end of their turn. | Passive | |
Entertain | Character will occasionally receive gold if they end their turn near a Town, Night Market, or Dark Carnival. | Passive | |
Find Treasure | High chance to find overworld treasure once per day/night cycle. | Passive | |
Gather Herbs | Character will occasionally procure a random herb at the end of their turn. | Passive | |
Justice | Occasionally deals splash damage after a perfect roll with a two-handed weapon. | Passive | |
Inspire | Character will occasionally grant bonus XP to nearby allies. | Passive | |
Mimic Whisper | Transforms mimics into regular chests when opening. | Passive | |
Party Heal | Character may apply Godsbeard to the entire party at once, at slightly reduced effectiveness. Combat only. | Active | |
Refocus | Character will occasionally gain one focus point at the end of their turn. | Passive | |
Steadfast | Character occasionally blocks all damage from a successful enemy attack. | Passive |