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Stats are a character's primary means of interacting with the world in the game For The King.

Description[]

There are currently 7 core character stats in For The King, as well as 3 additional defensive stats. Stats will vary greatly from character to character and will gradually increase as a character levels up. They can also be augmented or changed by a variety of means, such as by consuming items, equipping new gear, using status effects, or by certain abilities.

Core stats max out at 95.

Stat checks[]

As characters travel throughout Fahrul, they will use their stats to interact with objects, solve puzzles, succeed at challenges, battle enemies, and much more. Stat checks, or "rolls", govern almost every action in Fahrul, and without their proper management, an adventure can end rather quickly. Stat checks also dictate how proficient a character is with any given weapon (although proficiency is by no means a restriction on which characters can or cannot wield a weapon). Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.

Stat types[]

StatIcon-Strength.png
Strength • Core Stat
Strength represents your physical conditioning. It affects accuracy with bladed and blunt weapons and is used for physical challenges.
CharIcon-Blacksmith.pngCharIcon-Gladiator.pngCharIcon-Monk.pngCharIcon-Woodcutter.png
StatIcon-Vitality.png
Vitality • Core Stat
Vitality represents your endurance and health. It drives a character's base HP value and is useful for encounters that test one's stamina.
CharIcon-Astronomer.pngCharIcon-Blacksmith.pngCharIcon-Woodcutter.png
StatIcon-Intelligence.png
Intelligence • Core Stat
Intelligence represents your mental acuity. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld.
CharIcon-Astronomer.pngCharIcon-Herbalist.pngCharIcon-Monk.pngCharIcon-Scholar.pngCharIcon-TreasureHunter.png
StatIcon-Awareness.png
Awareness • Core Stat
Awareness represents your alertness. It affects accuracy with bows and polearms as well as your ability to prevent and launch an ambush.
CharIcon-Gladiator.pngCharIcon-Hunter.pngCharIcon-Trapper.pngCharIcon-TreasureHunter.png
StatIcon-Talent.png
Talent • Core Stat
Talent represents your natural aptitude. It affects accuracy with musical instruments, boat movement, and trap disarming.
CharIcon-Busker.pngCharIcon-Minstrel.pngCharIcon-TreasureHunter.png
StatIcon-Speed.png
Speed • Core Stat
Speed represents your ability to move efficiently. It affects your movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills.
CharIcon-Hunter.pngCharIcon-Trapper.png
StatIcon-Luck.png
Luck • Core Stat
Luck affects games of chance and challenges which cannot be focused.
CharIcon-Hunter.pngCharIcon-Trapper.png

StatIcon-Armor.png
Armor • Defensive Stat
Blocks value of incoming physical damage.
CharIcon-Astronomer.pngCharIcon-Blacksmith.pngCharIcon-Busker.pngCharIcon-Gladiator.pngCharIcon-Hobo.pngCharIcon-Hunter.pngCharIcon-Monk.pngCharIcon-Woodcutter.png
StatIcon-Resistance.png
Resistance • Defensive Stat
Blocks value of incoming magical damage.
CharIcon-Astronomer.pngCharIcon-Herbalist.pngCharIcon-Hobo.pngCharIcon-Minstrel.pngCharIcon-Monk.pngCharIcon-Scholar.pngCharIcon-TreasureHunter.png
StatIcon-Evasion.png
Evasion • Defensive Stat
Percent chance to completely evade each attack.
CharIcon-Gladiator.pngCharIcon-Hobo.pngCharIcon-Hunter.pngCharIcon-Scholar.pngCharIcon-Trapper.png

StatIcon-Focus.png
Focus
Use Focus to guarantee action rolls.
CharIcon-Astronomer.pngCharIcon-Scholar.png

Health and vitality[]

All characters start with 25hp as their base health, +10% of their Vitality rounded down. This is their "Starting HP". For example, a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8 health, rounded down to 31hp.

Calculating health points[]

To calculate a character's base HP per level, use the following formula:

The end result is then rounded down. Therefore, to find the Busker's base HP at level 3, the formula is HP = 31 + 3 + ((.10 x 3) x 68), rounded down. Thusly, the Busker's base health at level 3 would be 34 + (.3 x 68) = 54.4hp, rounded down to 54hp.

Focus[]

Focus represents a currency of mental strength which each character has in varying amounts. Focus points can be spent when the player is presented with a stat check to ensure the success of a single slot roll. Multiple focus points may be spent on an action for increased odds of success.

Bonuses[]

The trainer[]

The Trainer is a special encounter that can permanently boost any of the seven core stats (with the exception of luck) by +2. The exchange costs a varying amount of gold depending on a character's level and progress.

The Trainer must first be unlocked for play from the Lore Store.

Starting stats[]

Apprentice[]

Character StatIcon-Focus.png Focus StatIcon-Strength.png Strength StatIcon-Vitality.png Vitality StatIcon-Intelligence.png Intelligence StatIcon-Awareness.png Awareness StatIcon-Talent.png Talent StatIcon-Speed.png Speed StatIcon-Luck.png Luck StatIcon-Armor.png Armor StatIcon-Resistance.png Resistance StatIcon-Evasion.png Evasion
Astronomer 5 55 79 81 73 51 67 55 1 1 12
Blacksmith 4 81 85 45 57 77 61 55 1 0 9
Busker 4 77 73 53 59 81 63 55 1 1 10
Gladiator 4 81 57 45 81 55 75 55 1 0 15
Herbalist 4 49 57 81 75 63 69 55 0 1 13
Hobo 3 75 75 75 75 75 75 55 1 1 15
Hunter 4 57 71 51 83 69 83 55 1 1 20
Minstrel 4 49 55 75 73 83 71 55 0 1 13
Monk 4 79 67 79 65 53 65 55 1 1 11
Scholar 5 47 65 83 71 75 75 55 0 1 15
Trapper 4 53 65 47 81 77 79 55 1 0 17
Treasure Hunter 4 47 61 79 79 79 63 55 0 1 10
Woodcutter 4 83 79 49 75 57 63 55 1 0 10

Journeyman[]

Character StatIcon-Focus.png Focus StatIcon-Strength.png Strength StatIcon-Vitality.png Vitality StatIcon-Intelligence.png Intelligence StatIcon-Awareness.png Awareness StatIcon-Talent.png Talent StatIcon-Speed.png Speed StatIcon-Luck.png Luck StatIcon-Armor.png Armor StatIcon-Resistance.png Resistance StatIcon-Evasion.png Evasion
Astronomer 4 50 74 76 68 46 62 50 1 1 9
Blacksmith 3 76 80 40 52 72 56 50 1 0 7
Busker 3 72 68 48 54 76 58 50 1 0 8
Gladiator 3 76 52 40 76 50 70 50 1 0 13
Herbalist 3 44 52 76 70 58 64 50 0 1 10
Hobo 2 70 70 70 70 70 70 50 1 1 13
Hunter 3 52 66 46 78 64 78 50 1 0 17
Minstrel 3 44 50 70 68 78 66 50 0 1 11
Monk 3 74 62 74 60 48 60 50 1 1 9
Scholar 4 42 60 78 66 70 70 50 0 1 13
Trapper 3 48 60 42 76 72 74 50 0 0 15
Treasure Hunter 3 42 56 74 74 74 58 50 0 1 8
Woodcutter 3 78 74 44 70 52 58 50 1 0 8

Master[]

Character StatIcon-Focus.png Focus StatIcon-Strength.png Strength StatIcon-Vitality.png Vitality StatIcon-Intelligence.png Intelligence StatIcon-Awareness.png Awareness StatIcon-Talent.png Talent StatIcon-Speed.png Speed StatIcon-Luck.png Luck StatIcon-Armor.png Armor StatIcon-Resistance.png Resistance StatIcon-Evasion.png Evasion
Astronomer 4 50 74 76 68 46 62 50 1 1 9
Blacksmith 3 76 80 40 52 72 56 50 1 0 7
Busker 3 72 68 48 54 76 58 50 1 0 8
Gladiator 3 76 52 40 76 50 70 50 1 0 13
Herbalist 3 44 52 76 70 58 64 50 0 1 10
Hobo 2 70 70 70 70 70 70 50 1 1 13
Hunter 3 52 66 46 78 64 78 50 1 0 17
Minstrel 3 44 50 70 68 78 66 50 0 1 11
Monk 3 74 62 74 60 48 60 50 1 1 9
Scholar 4 42 60 78 66 70 70 50 0 1 13
Trapper 3 48 60 42 76 72 74 50 0 0 15
Treasure Hunter 3 42 56 74 74 74 58 50 0 1 8
Woodcutter 3 78 74 44 70 52 58 50 1 0 8


Stats
StatIcon-Focus.png • StatIcon-Strength.png • StatIcon-Vitality.png • StatIcon-Intelligence.png • StatIcon-Awareness.png • StatIcon-Talent.png • StatIcon-Speed.png • StatIcon-Luck.png • StatIcon-Armor.png • StatIcon-Resistance.png • StatIcon-Evasion.png
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