The various character Stat in For The King comprise the most important aspect of the game: stat checks. Stat checks govern almost every action in Fahrul, and without their proper management, a campaign can end rather quickly. It also dictates how capable a character is with any given weapon. Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.
Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot.
All Characters start with 25 HP as their base health + 10% of their Vitality rounded down. This is their "Starting HP"
E.g. a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8, rounded down to 31hp.
Health Formula Starting from Level 1: [Starting HP] + [Level] + ((10% x [Level]) x [Vitality]) and then round down the result. E.g. a level 3 Busker that has 68 Vitality would have HP = 31 + 3 + ((.10 x 3) x 68), and rounded down. Therefore HP = 34 + (.3 x 68) = 54.4 then round down to 54.
Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat.
Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map.
Speed is how efficiently a character can move. It affects things such as movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills. A character with a high Speed stat will also suffer less from having their turn reset during combat.
Luck is a hidden stat. It affects a variety of things throughout the game, such as gambling odds, the frequency of encounters on the map. It also slightly influences any stat checks that can't be focused.
Armor represents the amount of physical damage that is mitigated when a character is attacked. It can be raised by equipping various articles of clothing, carrying a shield, or even boosted with certain abilities.
Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle.
This page was last edited on 20 April 2021, at 23:20.
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