For The King Wiki

Welcome to the For The King Wiki!
The comprehensive field guide to locations, characters, items, creatures, and encounters throughout the land of Fahrul in the game For The King.
Click to dismiss.

READ MORE

For The King Wiki
Advertisement
For The King Wiki

Stats are a character's primary means of interacting with the world in the game For The King.

Description[]

There are currently 7 base character stats in For The King, as well as 3 additional defensive stats. Stats will vary greatly from character to character and will gradually increase as a character levels up. They can also be augmented or changed by a variety of means, such as by consuming items, equipping new gear, using status effects, or by certain abilities.

Stat Checks[]

As characters travel throughout Fahrul, they will use their stats to interact with objects, solve puzzles, succeed at challenges, battle enemies, and much more. Stat checks, or "rolls", govern almost every action in Fahrul, and without their proper management, an adventure can end rather quickly. Stat checks also dictate how proficient a character is with any given weapon (although proficiency is by no means a restriction on which characters can or cannot wield a weapon). Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.

Stat Types[]

Base Stats[]

StatIcon-Strength.pngStrengthCharIcon-Blacksmith.pngCharIcon-Gladiator.pngCharIcon-Monk.pngCharIcon-Woodcutter.png
Strength represents your physical conditioning. It affects accuracy with bladed and blunt weapons and is used for physical challenges.
StatIcon-Vitality.pngVitalityCharIcon-Astronomer.pngCharIcon-Blacksmith.pngCharIcon-Woodcutter.png
Vitality represents your endurance and health. It drives a character's base HP value and is useful for encounters that test one's stamina.
StatIcon-Intelligence.pngIntelligenceCharIcon-Astronomer.pngCharIcon-Herbalist.pngCharIcon-Monk.pngCharIcon-Scholar.pngCharIcon-TreasureHunter.png
Intelligence represents your mental acuity. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld.
StatIcon-Awareness.pngAwarenessCharIcon-Gladiator.pngCharIcon-Hunter.pngCharIcon-Trapper.pngCharIcon-TreasureHunter.png
Awareness represents your alertness. It affects accuracy with bows and polearms as well as your ability to prevent and launch an ambush.
StatIcon-Talent.pngTalentCharIcon-Busker.pngCharIcon-Minstrel.pngCharIcon-TreasureHunter.png
Talent represents your natural aptitude. It affects accuracy with musical instruments, boat movement, and trap disarming.
StatIcon-Speed.pngSpeedCharIcon-Hunter.pngCharIcon-Trapper.png
Speed represents your ability to move efficiently. It affects your movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills.
StatIcon-Luck.pngLuck
Luck affects games of chance and challenges which cannot be focused.

Defensive Stats[]

StatIcon-Armor.pngArmorCharIcon-Astronomer.pngCharIcon-Blacksmith.pngCharIcon-Busker.pngCharIcon-Gladiator.png
Blocks value of incoming physical damage. CharIcon-Hobo.pngCharIcon-Hunter.pngCharIcon-Monk.pngCharIcon-Woodcutter.png
StatIcon-Resistance.pngResistanceCharIcon-Astronomer.pngCharIcon-Herbalist.pngCharIcon-Hobo.png
Blocks value of incoming magical damage. CharIcon-Minstrel.pngCharIcon-Monk.pngCharIcon-Scholar.pngCharIcon-TreasureHunter.png
StatIcon-Evasion.pngEvasionCharIcon-Gladiator.pngCharIcon-Hobo.pngCharIcon-Hunter.pngCharIcon-Scholar.pngCharIcon-Trapper.png
Percent chance to completely evade each attack.

Starting Stats[]

Apprentice[]

Characters Strength Strength Vitality Vitality Intelligence Intelligence Awareness Awareness Talent Talent Speed Speed Luck Luck Armor (stat) Armor Resistance Resistance Evasion Evasion
Astronomer 55 79 81 73 51 67 55 1 1 12
Blacksmith 81 85 45 57 77 61 55 1 0 9
Busker 77 73 53 59 81 63 55 1 1 10
Gladiator 81 57 45 81 55 75 55 1 0 15
Herbalist 49 57 81 75 63 69 55 0 1 13
Hobo 75 75 75 75 75 75 55 1 1 15
Hunter 57 71 51 83 69 83 55 1 1 20
Minstrel 49 55 75 73 83 71 55 0 1 13
Monk 79 67 79 65 53 65 55 1 1 11
Scholar 47 65 83 71 75 75 55 0 1 15
Trapper 53 65 47 81 77 79 55 1 0 17
Treasure Hunter 47 61 79 79 79 63 55 0 1 10
Woodcutter 83 79 49 75 57 63 55 1 0 10

Journeyman[]

Characters Strength Strength Vitality Vitality Intelligence Intelligence Awareness Awareness Talent Talent Speed Speed Luck Luck Armor (stat) Armor Resistance Resistance Evasion Evasion
Astronomer 50 74 76 68 46 62 50 1 1 9
Blacksmith 76 80 40 52 72 56 50 1 0 7
Busker 72 68 48 54 76 58 50 1 0 8
Gladiator 76 52 40 76 50 70 50 1 0 13
Herbalist 44 52 76 70 58 64 50 0 1 10
Hobo 70 70 70 70 70 70 50 1 1 13
Hunter 52 66 46 78 64 78 50 1 0 17
Minstrel 44 50 70 68 78 66 50 0 1 11
Monk 74 62 74 60 48 60 50 1 1 9
Scholar 42 60 78 66 70 70 50 0 1 13
Trapper 48 60 42 76 72 74 50 0 0 15
Treasure Hunter 42 56 74 74 74 58 50 0 1 8
Woodcutter 78 74 44 70 52 58 50 1 0 8

Master[]

Characters Strength Strength Vitality Vitality Intelligence Intelligence Awareness Awareness Talent Talent Speed Speed Luck Luck Armor (stat) Armor Resistance Resistance Evasion Evasion
Astronomer 50 74 76 68 46 62 50 1 1 9
Blacksmith 76 80 40 52 72 56 50 1 0 7
Busker 72 68 48 54 76 58 50 1 0 8
Gladiator 76 52 40 76 50 70 50 1 0 13
Herbalist 44 52 76 70 58 64 50 0 1 10
Hobo 70 70 70 70 70 70 50 1 1 13
Hunter 52 66 46 78 64 78 50 1 0 17
Minstrel 44 50 70 68 78 66 50 0 1 11
Monk 74 62 74 60 48 60 50 1 1 9
Scholar 42 60 78 66 70 70 50 0 1 13
Trapper 48 60 42 76 72 74 50 0 0 15
Treasure Hunter 42 56 74 74 74 58 50 0 1 8
Woodcutter 78 74 44 70 52 58 50 1 0 8

Vitality and Health[]

All characters start with 25hp as their base health, +10% of their Vitality rounded down. This is their "Starting HP". For example, a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8 health, rounded down to 31hp.

Calculating HP[]

To calculate a character's base HP per level, use the following formula:

The end result is then rounded down. Therefore, to find the Busker's base HP at level 3, the formula is HP = 31 + 3 + ((.10 x 3) x 68), rounded down. Thusly, the Busker's base health at level 3 would be 34 + (.3 x 68) = 54.4hp, rounded down to 54hp.

Bonuses[]

  • A character with 50 or more Strength will receive +1 Armor.
  • A character with 50 or more Intelligence will receive +1 Resistance.
Stats
StatIcon-Strength.png • StatIcon-Vitality.png • StatIcon-Intelligence.png • StatIcon-Awareness.png • StatIcon-Talent.png • StatIcon-Speed.png • StatIcon-Luck.png • Armor • StatIcon-Resistance.png • StatIcon-Evasion.png
Advertisement