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| [[File:iconNavBaseStrength.png|72px|Strength]] |
| [[File:iconNavBaseStrength.png|72px|Strength]] |
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| [[Strength]] |
| [[Strength]] |
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− | | Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. |
+ | | Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. A character with 50 or greater speed will also receive +1 Physical Armor. |
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| [[File:iconNavBaseVitality.png|72px|Vitality]] |
| [[File:iconNavBaseVitality.png|72px|Vitality]] |
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| [[Vitality]] |
| [[Vitality]] |
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− | | Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot. |
+ | | Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot. <br> |
+ | All Characters start with 25 HP as their base health + 10% of their Vitality rounded down. This is their "Starting HP"<br> |
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+ | E.g. a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8, rounded down to 31hp. <br> |
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+ | |||
+ | Health Formula Starting from Level 1: <br> [Starting HP] + [Level] + ((10% x [Level]) x [Vitality]) and then round down the result. <br> E.g. a level 3 Busker that has 68 Vitality would have HP = 31 + 3 + ((.10 x 3) x 68), and rounded down. Therefore HP = 34 + (.3 x 68) = 54.4 then round down to 54. <br> |
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| [[File:iconNavBaseIntelligence.png|72px|Intelligence]] |
| [[File:iconNavBaseIntelligence.png|72px|Intelligence]] |
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| [[Intelligence]] |
| [[Intelligence]] |
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− | | Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. |
+ | | Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. A character with 50 or more intelligence will also receive +1 Magic Resistance. |
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| [[File:iconNavBaseAwareness.png|72px|Awareness]] |
| [[File:iconNavBaseAwareness.png|72px|Awareness]] |
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| Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map. |
| Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map. |
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− | | [[File: |
+ | | [[File:iconNavBasicTalent.png|72px|Talent]] |
| [[Talent]] |
| [[Talent]] |
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| Talent indicates natural aptitude and mainly affects accuracy with musical instruments and guns. It also aids in disarming traps and how fast a character can move while at sea. |
| Talent indicates natural aptitude and mainly affects accuracy with musical instruments and guns. It also aids in disarming traps and how fast a character can move while at sea. |
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| [[Evasion]] |
| [[Evasion]] |
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| Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle. |
| Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle. |
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+ | |} |
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+ | |||
+ | == Starting stats == |
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+ | {| class="wikitable sortable" style="width:100%; text-align:center;" |
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+ | |+Starting Stats (Journeyman) |
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+ | ! style="background-color:#2c1f4b;" |[[Character]]s |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseStrength.png|35px|Strength]] [[Strength]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseVitality.png|35px|Vitality]] [[Vitality]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseIntelligence.png|35px|Intelligence]] [[Intelligence]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseAwareness.png|35px|Awareness]] [[Awareness]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBasicTalent.png|35px|Talent]] [[Talent]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseSpeed.png|35px|Speed]] [[Speed]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavLuck.png|35px|Luck]] [[Luck]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavArmor.png|35px|Armor (stat)]] [[Armor (stat)|Armor]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavResistance.png|35px|Resistance]] [[Resistance]] |
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+ | ! style="background-color:#2c1f4b;" |[[File:iconNavEvasion.png|35px|Evasion]] [[Evasion]] |
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+ | |- |
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+ | | style="text-align:left;" | [[Astronomer]] |
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+ | |50 |
||
+ | |74 |
||
+ | |76 |
||
+ | |68 |
||
+ | |46 |
||
+ | |62 |
||
+ | |50 |
||
+ | |1 |
||
+ | |1 |
||
+ | |9 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Blacksmith]] |
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+ | |76 |
||
+ | |80 |
||
+ | |40 |
||
+ | |52 |
||
+ | |72 |
||
+ | |56 |
||
+ | |50 |
||
+ | |2 |
||
+ | |0 |
||
+ | |7 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Busker]] |
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+ | |72 |
||
+ | |68 |
||
+ | |48 |
||
+ | |54 |
||
+ | |76 |
||
+ | |58 |
||
+ | |50 |
||
+ | |1 |
||
+ | |0 |
||
+ | |8 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Gladiator]] |
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+ | |76 |
||
+ | |52 |
||
+ | |40 |
||
+ | |76 |
||
+ | |50 |
||
+ | |70 |
||
+ | |50 |
||
+ | |1 |
||
+ | |0 |
||
+ | |13 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Herbalist]] |
||
+ | |44 |
||
+ | |52 |
||
+ | |76 |
||
+ | |70 |
||
+ | |58 |
||
+ | |64 |
||
+ | |50 |
||
+ | |0 |
||
+ | |1 |
||
+ | |10 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Hobo]] |
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+ | |70 |
||
+ | |70 |
||
+ | |70 |
||
+ | |70 |
||
+ | |70 |
||
+ | |70 |
||
+ | |50 |
||
+ | |1 |
||
+ | |1 |
||
+ | |13 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Hunter]] |
||
+ | |52 |
||
+ | |66 |
||
+ | |46 |
||
+ | |78 |
||
+ | |64 |
||
+ | |78 |
||
+ | |50 |
||
+ | |1 |
||
+ | |0 |
||
+ | |20 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Minstrel]] |
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+ | |44 |
||
+ | |50 |
||
+ | |70 |
||
+ | |68 |
||
+ | |78 |
||
+ | |66 |
||
+ | |50 |
||
+ | |0 |
||
+ | |1 |
||
+ | |11 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Monk]] |
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+ | |74 |
||
+ | |62 |
||
+ | |74 |
||
+ | |60 |
||
+ | |48 |
||
+ | |60 |
||
+ | |50 |
||
+ | |1 |
||
+ | |1 |
||
+ | |9 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Scholar]] |
||
+ | |42 |
||
+ | |60 |
||
+ | |78 |
||
+ | |66 |
||
+ | |70 |
||
+ | |70 |
||
+ | |50 |
||
+ | |0 |
||
+ | |1 |
||
+ | |13 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Trapper]] |
||
+ | |48 |
||
+ | |60 |
||
+ | |42 |
||
+ | |76 |
||
+ | |72 |
||
+ | |74 |
||
+ | |50 |
||
+ | |1 |
||
+ | |0 |
||
+ | |17 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Treasure Hunter]] |
||
+ | |42 |
||
+ | |56 |
||
+ | |74 |
||
+ | |74 |
||
+ | |74 |
||
+ | |58 |
||
+ | |50 |
||
+ | |0 |
||
+ | |1 |
||
+ | |8 |
||
+ | |- |
||
+ | | style="text-align:left;" | [[Woodcutter]] |
||
+ | |78 |
||
+ | |74 |
||
+ | |44 |
||
+ | |70 |
||
+ | |52 |
||
+ | |58 |
||
+ | |50 |
||
+ | |1 |
||
+ | |0 |
||
+ | |8 |
||
|} |
|} |
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Revision as of 03:14, 20 July 2021
Overview
The various character Stat in For The King comprise the most important aspect of the game: stat checks. Stat checks govern almost every action in Fahrul, and without their proper management, a campaign can end rather quickly. It also dictates how capable a character is with any given weapon. Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.
List of Stats
Icon | Name | Description |
---|---|---|
Strength | Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. A character with 50 or greater speed will also receive +1 Physical Armor. | |
Vitality | Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot. All Characters start with 25 HP as their base health + 10% of their Vitality rounded down. This is their "Starting HP" Health Formula Starting from Level 1: | |
Intelligence | Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. A character with 50 or more intelligence will also receive +1 Magic Resistance. | |
Awareness | Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map. | |
Talent | Talent indicates natural aptitude and mainly affects accuracy with musical instruments and guns. It also aids in disarming traps and how fast a character can move while at sea. | |
Speed | Speed is how efficiently a character can move. It affects things such as movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills. A character with a high Speed stat will also suffer less from having their turn reset during combat. | |
Luck | Luck is a hidden stat. It affects a variety of things throughout the game, such as gambling odds, the frequency of encounters on the map. It also slightly influences any stat checks that can't be focused. | |
Armor | Armor represents the amount of physical damage that is mitigated when a character is attacked. It can be raised by equipping various articles of clothing, carrying a shield, or even boosted with certain abilities. | |
Resistance | Resistance indicates the amount of magical damage that is mitigated when a character is attacked. It also plays a role in defending against magical attacks from skills and abilites. | |
Evasion | Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle. |
Starting stats
Characters | Strength | Vitality | Intelligence | Awareness | Talent | Speed | Luck | Armor | Resistance | Evasion |
---|---|---|---|---|---|---|---|---|---|---|
Astronomer | 50 | 74 | 76 | 68 | 46 | 62 | 50 | 1 | 1 | 9 |
Blacksmith | 76 | 80 | 40 | 52 | 72 | 56 | 50 | 2 | 0 | 7 |
Busker | 72 | 68 | 48 | 54 | 76 | 58 | 50 | 1 | 0 | 8 |
Gladiator | 76 | 52 | 40 | 76 | 50 | 70 | 50 | 1 | 0 | 13 |
Herbalist | 44 | 52 | 76 | 70 | 58 | 64 | 50 | 0 | 1 | 10 |
Hobo | 70 | 70 | 70 | 70 | 70 | 70 | 50 | 1 | 1 | 13 |
Hunter | 52 | 66 | 46 | 78 | 64 | 78 | 50 | 1 | 0 | 20 |
Minstrel | 44 | 50 | 70 | 68 | 78 | 66 | 50 | 0 | 1 | 11 |
Monk | 74 | 62 | 74 | 60 | 48 | 60 | 50 | 1 | 1 | 9 |
Scholar | 42 | 60 | 78 | 66 | 70 | 70 | 50 | 0 | 1 | 13 |
Trapper | 48 | 60 | 42 | 76 | 72 | 74 | 50 | 1 | 0 | 17 |
Treasure Hunter | 42 | 56 | 74 | 74 | 74 | 58 | 50 | 0 | 1 | 8 |
Woodcutter | 78 | 74 | 44 | 70 | 52 | 58 | 50 | 1 | 0 | 8 |
|