(→Starting stats: Added Gladiator and Astronomer.) |
SirImperialMike47306 (talk | contribs) Tag: Source edit |
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| [[File:iconNavBaseStrength.png|72px|Strength]] |
| [[File:iconNavBaseStrength.png|72px|Strength]] |
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| [[Strength]] |
| [[Strength]] |
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− | | Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. |
+ | | Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. A character with 50 or greater speed will also receive +1 Physical Armor. |
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| [[File:iconNavBaseVitality.png|72px|Vitality]] |
| [[File:iconNavBaseVitality.png|72px|Vitality]] |
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| [[File:iconNavBaseIntelligence.png|72px|Intelligence]] |
| [[File:iconNavBaseIntelligence.png|72px|Intelligence]] |
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| [[Intelligence]] |
| [[Intelligence]] |
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− | | Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. |
+ | | Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. A character with 50 or more intelligence will also receive +1 Magic Resistance. |
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| [[File:iconNavBaseAwareness.png|72px|Awareness]] |
| [[File:iconNavBaseAwareness.png|72px|Awareness]] |
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== Starting stats == |
== Starting stats == |
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− | {| class="wikitable sortable" style="width:100%; align:center;" |
+ | {| class="wikitable sortable" style="width:100%; text-align:center;" |
− | |+Starting Stats |
+ | |+Starting Stats (Journeyman) |
+ | ! style="background-color:#2c1f4b;" |[[Character]]s |
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− | ![[Characters]] |
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− | ![[File:iconNavBaseStrength.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseStrength.png|35px|Strength]] [[Strength]] |
− | ![[File:iconNavBaseVitality.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseVitality.png|35px|Vitality]] [[Vitality]] |
− | ![[File:iconNavBaseIntelligence.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseIntelligence.png|35px|Intelligence]] [[Intelligence]] |
− | ![[File:iconNavBaseAwareness.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseAwareness.png|35px|Awareness]] [[Awareness]] |
− | ![[File:iconNavBasicTalent.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBasicTalent.png|35px|Talent]] [[Talent]] |
− | ![[File:iconNavBaseSpeed.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavBaseSpeed.png|35px|Speed]] [[Speed]] |
− | ![[File:iconNavLuck.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavLuck.png|35px|Luck]] [[Luck]] |
− | ![[File:iconNavArmor.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavArmor.png|35px|Armor (stat)]] [[Armor (stat)|Armor]] |
− | ![[File:iconNavResistance.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavResistance.png|35px|Resistance]] [[Resistance]] |
− | ![[File:iconNavEvasion.png| |
+ | ! style="background-color:#2c1f4b;" |[[File:iconNavEvasion.png|35px|Evasion]] [[Evasion]] |
|- |
|- |
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+ | | style="text-align:left;" | [[Astronomer]] |
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− | |[[Blacksmith]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | style="text-align:left;" | [[Blacksmith]] |
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|76 |
|76 |
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|80 |
|80 |
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|7 |
|7 |
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|- |
|- |
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+ | | style="text-align:left;" | [[Busker]] |
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− | |[[Hunter]] |
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− | | |
+ | |72 |
− | | |
+ | |68 |
− | | |
+ | |48 |
− | | |
+ | |54 |
− | | |
+ | |76 |
− | | |
+ | |58 |
|50 |
|50 |
||
|1 |
|1 |
||
|0 |
|0 |
||
− | | |
+ | |8 |
|- |
|- |
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+ | | style="text-align:left;" | [[Gladiator]] |
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− | |[[Minstrel]] |
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− | | |
+ | |76 |
⚫ | |||
+ | |40 |
||
⚫ | |||
|50 |
|50 |
||
|70 |
|70 |
||
⚫ | |||
⚫ | |||
⚫ | |||
|50 |
|50 |
||
⚫ | |||
|1 |
|1 |
||
⚫ | |||
⚫ | |||
− | |[[Scholar]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|0 |
|0 |
||
⚫ | |||
|13 |
|13 |
||
|- |
|- |
||
+ | | style="text-align:left;" | [[Herbalist]] |
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− | |[[Woodcutter]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |58 |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | |8 |
||
⚫ | |||
− | |[[Herbalist]] |
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|44 |
|44 |
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|52 |
|52 |
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|10 |
|10 |
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|- |
|- |
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+ | | style="text-align:left;" | [[Hobo]] |
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− | |[[Busker]] |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |54 |
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⚫ | |||
− | |58 |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |8 |
||
⚫ | |||
− | |[[Trapper]] |
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− | |48 |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |72 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |[[Hobo]] |
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|70 |
|70 |
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|70 |
|70 |
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|13 |
|13 |
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|- |
|- |
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+ | | style="text-align:left;" | [[Hunter]] |
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− | |[[Monk]] |
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+ | |52 |
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⚫ | |||
+ | |46 |
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⚫ | |||
+ | |64 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |20 |
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⚫ | |||
+ | | style="text-align:left;" | [[Minstrel]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | style="text-align:left;" | [[Monk]] |
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|74 |
|74 |
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|62 |
|62 |
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|9 |
|9 |
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|- |
|- |
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+ | | style="text-align:left;" | [[Scholar]] |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |78 |
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+ | |66 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |13 |
||
⚫ | |||
+ | | style="text-align:left;" | [[Trapper]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |50 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|42 |
|42 |
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|56 |
|56 |
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|8 |
|8 |
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|- |
|- |
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+ | | style="text-align:left;" | [[Woodcutter]] |
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− | |[[Astronomer]] |
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− | | |
+ | |78 |
|74 |
|74 |
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− | | |
+ | |44 |
− | | |
+ | |70 |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |[[Gladiator]] |
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⚫ | |||
|52 |
|52 |
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− | | |
+ | |58 |
− | |76 |
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⚫ | |||
− | |70 |
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|50 |
|50 |
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|1 |
|1 |
||
|0 |
|0 |
||
− | | |
+ | |8 |
− | | |
+ | |} |
{{Navbox-stats}} |
{{Navbox-stats}} |
Revision as of 03:14, 20 July 2021
Overview
The various character Stat in For The King comprise the most important aspect of the game: stat checks. Stat checks govern almost every action in Fahrul, and without their proper management, a campaign can end rather quickly. It also dictates how capable a character is with any given weapon. Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.
List of Stats
Icon | Name | Description |
---|---|---|
Strength | Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. A character with 50 or greater speed will also receive +1 Physical Armor. | |
Vitality | Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot. All Characters start with 25 HP as their base health + 10% of their Vitality rounded down. This is their "Starting HP" Health Formula Starting from Level 1: | |
Intelligence | Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. A character with 50 or more intelligence will also receive +1 Magic Resistance. | |
Awareness | Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map. | |
Talent | Talent indicates natural aptitude and mainly affects accuracy with musical instruments and guns. It also aids in disarming traps and how fast a character can move while at sea. | |
Speed | Speed is how efficiently a character can move. It affects things such as movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills. A character with a high Speed stat will also suffer less from having their turn reset during combat. | |
Luck | Luck is a hidden stat. It affects a variety of things throughout the game, such as gambling odds, the frequency of encounters on the map. It also slightly influences any stat checks that can't be focused. | |
Armor | Armor represents the amount of physical damage that is mitigated when a character is attacked. It can be raised by equipping various articles of clothing, carrying a shield, or even boosted with certain abilities. | |
Resistance | Resistance indicates the amount of magical damage that is mitigated when a character is attacked. It also plays a role in defending against magical attacks from skills and abilites. | |
Evasion | Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle. |
Starting stats
Characters | Strength | Vitality | Intelligence | Awareness | Talent | Speed | Luck | Armor | Resistance | Evasion |
---|---|---|---|---|---|---|---|---|---|---|
Astronomer | 50 | 74 | 76 | 68 | 46 | 62 | 50 | 1 | 1 | 9 |
Blacksmith | 76 | 80 | 40 | 52 | 72 | 56 | 50 | 2 | 0 | 7 |
Busker | 72 | 68 | 48 | 54 | 76 | 58 | 50 | 1 | 0 | 8 |
Gladiator | 76 | 52 | 40 | 76 | 50 | 70 | 50 | 1 | 0 | 13 |
Herbalist | 44 | 52 | 76 | 70 | 58 | 64 | 50 | 0 | 1 | 10 |
Hobo | 70 | 70 | 70 | 70 | 70 | 70 | 50 | 1 | 1 | 13 |
Hunter | 52 | 66 | 46 | 78 | 64 | 78 | 50 | 1 | 0 | 20 |
Minstrel | 44 | 50 | 70 | 68 | 78 | 66 | 50 | 0 | 1 | 11 |
Monk | 74 | 62 | 74 | 60 | 48 | 60 | 50 | 1 | 1 | 9 |
Scholar | 42 | 60 | 78 | 66 | 70 | 70 | 50 | 0 | 1 | 13 |
Trapper | 48 | 60 | 42 | 76 | 72 | 74 | 50 | 1 | 0 | 17 |
Treasure Hunter | 42 | 56 | 74 | 74 | 74 | 58 | 50 | 0 | 1 | 8 |
Woodcutter | 78 | 74 | 44 | 70 | 52 | 58 | 50 | 1 | 0 | 8 |
|