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==Overview==
The various [[Characters|Character]] '''Stats''' in [[For The King]].
 
   
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The various character {{PAGENAME}} in [[For The King]] comprise the most important aspect of the game: stat checks. Stat checks govern almost every action in [[Fahrul]], and without their proper management, a campaign can end rather quickly. It also dictates how capable a character is with any given weapon. Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.
==Stats==
 
  +
 
==List of Stats==
 
{| class="wikitable"
 
{| class="wikitable"
!Picture - Icon
+
! Icon !! Name
 
! Description
!Name
 
!Description
 
!Purpose
 
 
|-
 
|-
|[[File:IconToughness.png|thumb]]
+
| [[File:iconNavBaseStrength.png|72px|Strength]]
|[[Strength]]
+
| [[Strength]]
|Strength represents your physical conditioning. It affects accuracy with bladed and blunt weapons and is used for physical challenges.
+
| Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. A character with 50 or greater speed will also receive +1 Physical Armor.
|Affects roll chance of Strength oriented rolls.
 
 
|-
 
|-
|[[File:IconVitality.png|thumb]]
+
| [[File:iconNavBaseVitality.png|72px|Vitality]]
|[[Vitality]]
+
| [[Vitality]]
|Vitality represents your endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina.
+
| Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot. <br>
  +
All Characters start with 25 HP as their base health + 10% of their Vitality rounded down. This is their "Starting HP"<br>
|Affects roll chance of Vitality oriented rolls and improves chance of taunt.
 
  +
E.g. a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8, rounded down to 31hp. <br>
  +
  +
Health Formula Starting from Level 1: <br> [Starting HP] + [Level] + ((10% x [Level]) x [Vitality]) and then round down the result. <br> E.g. a level 3 Busker that has 68 Vitality would have HP = 31 + 3 + ((.10 x 3) x 68), and rounded down. Therefore HP = 34 + (.3 x 68) = 54.4 then round down to 54. <br>
 
|-
 
|-
|[[File:IconMental.png|thumb]]
+
| [[File:iconNavBaseIntelligence.png|72px|Intelligence]]
|[[Intelligence]]
+
| [[Intelligence]]
|Intelligence represents your mental acuity. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld.
+
| Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. A character with 50 or more intelligence will also receive +1 Magic Resistance.
|Affects roll chance of Intelligence oriented rolls and effects of certain Scrolls.
 
 
|-
 
|-
|[[File:IconAwareness.png|thumb]]
+
| [[File:iconNavBaseAwareness.png|72px|Awareness]]
|[[Awareness]]
+
| [[Awareness]]
|Awareness represents your alertness. It affects accuracy with bows and polearms as well as your ability to prevent and launch an ambush.
+
| Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map.
|Affects roll chance of Awareness oriented rolls and stealth centric skills.
 
 
|-
 
|-
|[[File:IconTalent.png|thumb]]
+
| [[File:iconNavBasicTalent.png|72px|Talent]]
|[[Talent]]
+
| [[Talent]]
|Talent represents your natural aptitude. It affects accuracy with musical weapons, boat movement, and trap disarming.
+
| Talent indicates natural aptitude and mainly affects accuracy with musical instruments and guns. It also aids in disarming traps and how fast a character can move while at sea.
|Affects roll chance of Talent oriented rolls and improves movement across water tiles.
 
 
|-
 
|-
|[[File:IconQuickness.png|thumb]]
+
| [[File:iconNavBaseSpeed.png|72px|Speed]]
|[[Quickness]]
+
| [[Speed]]
|Speed represents your ability to move efficiently. It affects your movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills.
+
| Speed is how efficiently a character can move. It affects things such as movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills. A character with a high Speed stat will also suffer less from having their turn reset during combat.
|Affects roll chance of Quickness oriented rolls and improves turn resets in combat.
 
 
|-
 
|-
|[[File:IconLuck2.png|thumb]]
+
| [[File:iconNavLuck.png|72px|Luck]]
|[[Luck]]
+
| [[Luck]]
  +
| Luck is a hidden stat. It affects a variety of things throughout the game, such as gambling odds, the frequency of encounters on the map. It also slightly influences any stat checks that can't be focused.
|Luck represents your innate sense of chance. It affects the frequency in which bounties of either loot or good fortune are brought about.
 
  +
|-
|Affects roll chance of Luck oriented rolls.
 
  +
| [[File:iconNavArmor.png|72px|Armor]]
  +
| [[Armor (stat)|Armor]]
  +
| Armor represents the amount of physical damage that is mitigated when a character is attacked. It can be raised by equipping various articles of clothing, carrying a shield, or even boosted with certain abilities.
  +
|-
  +
| [[File:iconNavResistance.png|72px|Resistance]]
  +
| [[Resistance]]
  +
| Resistance indicates the amount of magical damage that is mitigated when a character is attacked. It also plays a role in defending against magical attacks from skills and abilites.
  +
|-
  +
| [[File:iconNavEvasion.png|72px|Evasion]]
  +
| [[Evasion]]
  +
| Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle.
 
|}
 
|}
  +
[[Category:Stats]]
 
  +
== Starting stats ==
  +
{| class="wikitable sortable" style="width:100%; text-align:center;"
  +
|+Starting Stats (Journeyman)
  +
! style="background-color:#2c1f4b;" |[[Character]]s
  +
! style="background-color:#2c1f4b;" |[[File:iconNavBaseStrength.png|35px|Strength]] [[Strength]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavBaseVitality.png|35px|Vitality]] [[Vitality]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavBaseIntelligence.png|35px|Intelligence]] [[Intelligence]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavBaseAwareness.png|35px|Awareness]] [[Awareness]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavBasicTalent.png|35px|Talent]] [[Talent]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavBaseSpeed.png|35px|Speed]] [[Speed]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavLuck.png|35px|Luck]] [[Luck]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavArmor.png|35px|Armor (stat)]] [[Armor (stat)|Armor]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavResistance.png|35px|Resistance]] [[Resistance]]
  +
! style="background-color:#2c1f4b;" |[[File:iconNavEvasion.png|35px|Evasion]] [[Evasion]]
  +
|-
  +
| style="text-align:left;" | [[Astronomer]]
  +
|50
  +
|74
  +
|76
  +
|68
  +
|46
  +
|62
  +
|50
  +
|1
  +
|1
  +
|9
  +
|-
  +
| style="text-align:left;" | [[Blacksmith]]
  +
|76
  +
|80
  +
|40
  +
|52
  +
|72
  +
|56
  +
|50
  +
|2
  +
|0
  +
|7
  +
|-
  +
| style="text-align:left;" | [[Busker]]
  +
|72
  +
|68
  +
|48
  +
|54
  +
|76
  +
|58
  +
|50
  +
|1
  +
|0
  +
|8
  +
|-
  +
| style="text-align:left;" | [[Gladiator]]
  +
|76
  +
|52
  +
|40
  +
|76
  +
|50
  +
|70
  +
|50
  +
|1
  +
|0
  +
|13
  +
|-
  +
| style="text-align:left;" | [[Herbalist]]
  +
|44
  +
|52
  +
|76
  +
|70
  +
|58
  +
|64
  +
|50
  +
|0
  +
|1
  +
|10
  +
|-
  +
| style="text-align:left;" | [[Hobo]]
  +
|70
  +
|70
  +
|70
  +
|70
  +
|70
  +
|70
  +
|50
  +
|1
  +
|1
  +
|13
  +
|-
  +
| style="text-align:left;" | [[Hunter]]
  +
|52
  +
|66
  +
|46
  +
|78
  +
|64
  +
|78
  +
|50
  +
|1
  +
|0
  +
|20
  +
|-
  +
| style="text-align:left;" | [[Minstrel]]
  +
|44
  +
|50
  +
|70
  +
|68
  +
|78
  +
|66
  +
|50
  +
|0
  +
|1
  +
|11
  +
|-
  +
| style="text-align:left;" | [[Monk]]
  +
|74
  +
|62
  +
|74
  +
|60
  +
|48
  +
|60
  +
|50
  +
|1
  +
|1
  +
|9
  +
|-
  +
| style="text-align:left;" | [[Scholar]]
  +
|42
  +
|60
  +
|78
  +
|66
  +
|70
  +
|70
  +
|50
  +
|0
  +
|1
  +
|13
  +
|-
  +
| style="text-align:left;" | [[Trapper]]
  +
|48
  +
|60
  +
|42
  +
|76
  +
|72
  +
|74
  +
|50
  +
|1
  +
|0
  +
|17
  +
|-
  +
| style="text-align:left;" | [[Treasure Hunter]]
  +
|42
  +
|56
  +
|74
  +
|74
  +
|74
  +
|58
  +
|50
  +
|0
  +
|1
  +
|8
  +
|-
  +
| style="text-align:left;" | [[Woodcutter]]
  +
|78
  +
|74
  +
|44
  +
|70
  +
|52
  +
|58
  +
|50
  +
|1
  +
|0
  +
|8
  +
|}
  +
  +
{{Navbox-stats}}
  +
  +
[[Category: Concepts]]
  +
[[Category: Characters]]
 
[[Category: Stats| ]]

Revision as of 03:14, 20 July 2021

Overview

The various character Stat in For The King comprise the most important aspect of the game: stat checks. Stat checks govern almost every action in Fahrul, and without their proper management, a campaign can end rather quickly. It also dictates how capable a character is with any given weapon. Each stat value represents the percent chance a player has to "roll" a success when testing against a particular stat. Higher stats mean more successful stat checks, which in turn results in easier battles and better rewards.

List of Stats

Icon Name Description
Strength Strength Strength represents a character's physical conditioning. It is used mainly for physical challenges or for wielding bladed and blunt weapons. A character with 50 or greater speed will also receive +1 Physical Armor.
Vitality Vitality Vitality indicates a character's endurance and health. It drives a character's base HP values and is useful for encounters that test one's stamina. Unarmed combat uses the Vitality slot.

All Characters start with 25 HP as their base health + 10% of their Vitality rounded down. This is their "Starting HP"
E.g. a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8, rounded down to 31hp.

Health Formula Starting from Level 1:
[Starting HP] + [Level] + ((10% x [Level]) x [Vitality]) and then round down the result.
E.g. a level 3 Busker that has 68 Vitality would have HP = 31 + 3 + ((.10 x 3) x 68), and rounded down. Therefore HP = 34 + (.3 x 68) = 54.4 then round down to 54.

Intelligence Intelligence Intelligence represents mental acuity and spell ability. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld. Certain scrolls are also influenced by a character's Intelligence stat. A character with 50 or more intelligence will also receive +1 Magic Resistance.
Awareness Awareness Awareness represents how alert characters are to their surroundings. It affects accuracy with bows and polearms, as well as a character's ability to sneak past or ambush an enemy. It also helps prevent a character from being ambushed themselves while travelling about the map.
Talent Talent Talent indicates natural aptitude and mainly affects accuracy with musical instruments and guns. It also aids in disarming traps and how fast a character can move while at sea.
Speed Speed Speed is how efficiently a character can move. It affects things such as movement points, combat initiative, attack frequency, sneaking, fleeing, evasion, and other crucial skills. A character with a high Speed stat will also suffer less from having their turn reset during combat.
Luck Luck Luck is a hidden stat. It affects a variety of things throughout the game, such as gambling odds, the frequency of encounters on the map. It also slightly influences any stat checks that can't be focused.
Armor Armor Armor represents the amount of physical damage that is mitigated when a character is attacked. It can be raised by equipping various articles of clothing, carrying a shield, or even boosted with certain abilities.
Resistance Resistance Resistance indicates the amount of magical damage that is mitigated when a character is attacked. It also plays a role in defending against magical attacks from skills and abilites.
Evasion Evasion Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result can play a crucial role in the successful outcome of a battle.

Starting stats

Starting Stats (Journeyman)
Characters Strength Strength Vitality Vitality Intelligence Intelligence Awareness Awareness Talent Talent Speed Speed Luck Luck Armor (stat) Armor Resistance Resistance Evasion Evasion
Astronomer 50 74 76 68 46 62 50 1 1 9
Blacksmith 76 80 40 52 72 56 50 2 0 7
Busker 72 68 48 54 76 58 50 1 0 8
Gladiator 76 52 40 76 50 70 50 1 0 13
Herbalist 44 52 76 70 58 64 50 0 1 10
Hobo 70 70 70 70 70 70 50 1 1 13
Hunter 52 66 46 78 64 78 50 1 0 20
Minstrel 44 50 70 68 78 66 50 0 1 11
Monk 74 62 74 60 48 60 50 1 1 9
Scholar 42 60 78 66 70 70 50 0 1 13
Trapper 48 60 42 76 72 74 50 1 0 17
Treasure Hunter 42 56 74 74 74 58 50 0 1 8
Woodcutter 78 74 44 70 52 58 50 1 0 8