Steady is a passive effect that can trigger, preventing an attack on the affected character.
Damage Reflection will still trigger on a blocked attack using Steady.
The following conditions must be met for Steadfast to proc:
The chance of it triggering is a roll made on being attacked. there are two ways in which it can proc.
The first is evasion based:
1-100 < Evasion stat
Therefore with 15 evasion, the first chance of it proccing is 15%
The second is based on potential damage received:
1-100 < ((Health total after being hit (if the attack were to connect)/ Current total health) - 1) multiplied by 100. With a minimum of 7 and maximum of 22.
In practice, the more health you are potentially going to lose from an attack, the higher chance of Steadfast proccing. The minimum chance is 7% and maximum chance is 22%
For those looking for a complete list of each Special Ability and its respective purpose, click here.
Is a starting skill of the Blacksmith class.
Is granted by wielding a tower shield.